OpenVDB  12.0.0
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Tree< _RootNodeType > Class Template Reference

#include <openvdb/tree/Tree.h>

Inherits TreeBase.

Classes

struct  DeallocateNodes
 
struct  ValueConverter
 ValueConverter<T>::Type is the type of a tree having the same hierarchy as this tree but a different value type, T. More...
 

Public Types

using Ptr = SharedPtr< Tree >
 
using ConstPtr = SharedPtr< const Tree >
 
using RootNodeType = _RootNodeType
 
using ValueType = typename RootNodeType::ValueType
 
using BuildType = typename RootNodeType::BuildType
 
using LeafNodeType = typename RootNodeType::LeafNodeType
 
using Accessor = ValueAccessor< Tree, true >
 
using ConstAccessor = ValueAccessor< const Tree, true >
 
using UnsafeAccessor = ValueAccessor< Tree, false >
 
using ConstUnsafeAccessor = ValueAccessor< const Tree, false >
 
using ValueAllIter = TreeValueIteratorBase< Tree, typename RootNodeType::ValueAllIter >
 
using ValueAllCIter = TreeValueIteratorBase< const Tree, typename RootNodeType::ValueAllCIter >
 
using ValueOnIter = TreeValueIteratorBase< Tree, typename RootNodeType::ValueOnIter >
 
using ValueOnCIter = TreeValueIteratorBase< const Tree, typename RootNodeType::ValueOnCIter >
 
using ValueOffIter = TreeValueIteratorBase< Tree, typename RootNodeType::ValueOffIter >
 
using ValueOffCIter = TreeValueIteratorBase< const Tree, typename RootNodeType::ValueOffCIter >
 
using NodeIter = NodeIteratorBase< Tree, typename RootNodeType::ChildOnIter >
 Iterator over all nodes in this tree. More...
 
using NodeCIter = NodeIteratorBase< const Tree, typename RootNodeType::ChildOnCIter >
 Iterator over all nodes in this tree. More...
 
using LeafIter = LeafIteratorBase< Tree, typename RootNodeType::ChildOnIter >
 Iterator over all leaf nodes in this tree. More...
 
using LeafCIter = LeafIteratorBase< const Tree, typename RootNodeType::ChildOnCIter >
 Iterator over all leaf nodes in this tree. More...
 

Public Member Functions

 Tree ()
 
Treeoperator= (const Tree &)=delete
 
 Tree (const Tree &other)
 Deep copy constructor. More...
 
template<typename OtherRootType >
 Tree (const Tree< OtherRootType > &other)
 Value conversion deep copy constructor. More...
 
template<typename OtherTreeType >
 Tree (const OtherTreeType &other, const ValueType &inactiveValue, const ValueType &activeValue, TopologyCopy)
 Topology copy constructor from a tree of a different type. More...
 
template<typename OtherTreeType >
 Tree (const OtherTreeType &other, const ValueType &background, TopologyCopy)
 Topology copy constructor from a tree of a different type. More...
 
 Tree (const ValueType &background)
 Empty tree constructor. More...
 
 ~Tree () override
 
TreeBase::Ptr copy () const override
 Return a pointer to a deep copy of this tree. More...
 
Name valueType () const override
 Return the name of the type of a voxel's value (e.g., "float" or "vec3d") More...
 
const Nametype () const override
 Return the name of this type of tree. More...
 
bool operator== (const Tree &) const
 
bool operator!= (const Tree &) const
 
template<typename OtherRootNodeType >
bool hasSameTopology (const Tree< OtherRootNodeType > &other) const
 Return true if the given tree has the same node and active value topology as this tree, whether or not it has the same ValueType. More...
 
bool evalLeafBoundingBox (CoordBBox &bbox) const override
 Return in bbox the axis-aligned bounding box of all active tiles and leaf nodes with active values. More...
 
bool evalActiveVoxelBoundingBox (CoordBBox &bbox) const override
 Return in bbox the axis-aligned bounding box of all active voxels and tiles. More...
 
bool evalActiveVoxelDim (Coord &dim) const override
 Return in dim the dimensions of the axis-aligned bounding box of all active voxels. This is a tighter bounding box than the leaf node bounding box. More...
 
bool evalLeafDim (Coord &dim) const override
 Return in dim the dimensions of the axis-aligned bounding box of all leaf nodes. More...
 
void readTopology (std::istream &, bool saveFloatAsHalf=false) override
 Read the tree topology from a stream. More...
 
void writeTopology (std::ostream &, bool saveFloatAsHalf=false) const override
 Write the tree topology to a stream. More...
 
void readBuffers (std::istream &, bool saveFloatAsHalf=false) override
 Read all data buffers for this tree. More...
 
void readBuffers (std::istream &, const CoordBBox &, bool saveFloatAsHalf=false) override
 Read all of this tree's data buffers that intersect the given bounding box. More...
 
void readNonresidentBuffers () const override
 Read all of this tree's data buffers that are not yet resident in memory (because delayed loading is in effect). More...
 
void writeBuffers (std::ostream &, bool saveFloatAsHalf=false) const override
 Write out all data buffers for this tree. More...
 
void print (std::ostream &os=std::cout, int verboseLevel=1) const override
 Print statistics, memory usage and other information about this tree. More...
 
Index treeDepth () const override
 Return the depth of this tree. More...
 
Index64 leafCount () const override
 Return the number of leaf nodes. More...
 
std::vector< Index64nodeCount () const override
 
Index64 nonLeafCount () const override
 Return the number of non-leaf nodes. More...
 
Index64 activeLeafVoxelCount () const override
 Return the number of active voxels stored in leaf nodes. More...
 
Index64 inactiveLeafVoxelCount () const override
 Return the number of inactive voxels stored in leaf nodes. More...
 
Index64 activeVoxelCount () const override
 Return the total number of active voxels. More...
 
Index64 inactiveVoxelCount () const override
 Return the number of inactive voxels within the bounding box of all active voxels. More...
 
Index64 activeTileCount () const override
 Return the total number of active tiles. More...
 
void evalMinMax (ValueType &min, ValueType &max) const
 Return the minimum and maximum active values in this tree. More...
 
Index64 memUsage () const override
 Return the total amount of memory in bytes occupied by this tree. More...
 
const ValueTypegetValue (const Coord &xyz) const
 Return the value of the voxel at the given coordinates. More...
 
template<typename AccessT >
const ValueTypegetValue (const Coord &xyz, AccessT &) const
 Return the value of the voxel at the given coordinates and update the given accessor's node cache. More...
 
int getValueDepth (const Coord &xyz) const
 Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides. More...
 
void setActiveState (const Coord &xyz, bool on)
 Set the active state of the voxel at the given coordinates but don't change its value. More...
 
void setValueOnly (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates but don't change its active state. More...
 
void setValueOn (const Coord &xyz)
 Mark the voxel at the given coordinates as active but don't change its value. More...
 
void setValueOn (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as active. More...
 
void setValue (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as active. More...
 
template<typename AccessT >
void setValue (const Coord &xyz, const ValueType &value, AccessT &)
 Set the value of the voxel at the given coordinates, mark the voxel as active, and update the given accessor's node cache. More...
 
void setValueOff (const Coord &xyz)
 Mark the voxel at the given coordinates as inactive but don't change its value. More...
 
void setValueOff (const Coord &xyz, const ValueType &value)
 Set the value of the voxel at the given coordinates and mark the voxel as inactive. More...
 
template<typename ModifyOp >
void modifyValue (const Coord &xyz, const ModifyOp &op)
 Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active. More...
 
template<typename ModifyOp >
void modifyValueAndActiveState (const Coord &xyz, const ModifyOp &op)
 Apply a functor to the voxel at the given coordinates. More...
 
bool probeValue (const Coord &xyz, ValueType &value) const
 Get the value of the voxel at the given coordinates. More...
 
bool isValueOn (const Coord &xyz) const
 Return true if the value at the given coordinates is active. More...
 
bool isValueOff (const Coord &xyz) const
 Return true if the value at the given coordinates is inactive. More...
 
bool hasActiveTiles () const
 Return true if this tree has any active tiles. More...
 
void clip (const CoordBBox &)
 Set all voxels that lie outside the given axis-aligned box to the background. More...
 
void clipUnallocatedNodes () override
 Replace with background tiles any nodes whose voxel buffers have not yet been allocated. More...
 
Index64 unallocatedLeafCount () const override
 Return the total number of unallocated leaf nodes residing in this tree. More...
 
void denseFill (const CoordBBox &bbox, const ValueType &value, bool active=true)
 Set all voxels within a given axis-aligned box to a constant value and ensure that those voxels are all represented at the leaf level. More...
 
void voxelizeActiveTiles (bool threaded=true)
 Densify active tiles, i.e., replace them with leaf-level active voxels. More...
 
void prune (const ValueType &tolerance=zeroVal< ValueType >())
 Reduce the memory footprint of this tree by replacing with tiles any nodes whose values are all the same (optionally to within a tolerance) and have the same active state. More...
 
void addLeaf (LeafNodeType *leaf)
 Add the given leaf node to this tree, creating a new branch if necessary. If a leaf node with the same origin already exists, replace it. More...
 
void addTile (Index level, const Coord &xyz, const ValueType &value, bool active)
 Add a tile containing voxel (x, y, z) at the specified tree level, creating a new branch if necessary. Delete any existing lower-level nodes that contain (x, y, z). More...
 
template<typename NodeT >
NodeT * stealNode (const Coord &xyz, const ValueType &value, bool active)
 Return a pointer to the node of type NodeT that contains voxel (x, y, z) and replace it with a tile of the specified value and state. If no such node exists, leave the tree unchanged and return nullptr. More...
 
LeafNodeTypetouchLeaf (const Coord &xyz)
 Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, create one that preserves the values and active states of all voxels. More...
 
template<typename ArrayT >
void stealNodes (ArrayT &array)
 Steals all nodes of a certain type from the tree and adds them to a container with the following API: More...
 
template<typename ArrayT >
void stealNodes (ArrayT &array, const ValueType &value, bool state)
 
bool empty () const
 Return true if this tree contains no nodes other than the root node and no tiles other than background tiles. More...
 
void clear ()
 Remove all tiles from this tree and all nodes other than the root node. More...
 
Accessor getAccessor ()
 Return an accessor that provides random read and write access to this tree's voxels. More...
 
UnsafeAccessor getUnsafeAccessor ()
 Return an unsafe accessor that provides random read and write access to this tree's voxels. More...
 
ConstAccessor getAccessor () const
 Return an accessor that provides random read-only access to this tree's voxels. More...
 
ConstAccessor getConstAccessor () const
 Return an accessor that provides random read-only access to this tree's voxels. More...
 
ConstUnsafeAccessor getConstUnsafeAccessor ()
 Return an unsafe accessor that provides random read-only access to this tree's voxels. More...
 
void clearAllAccessors ()
 Clear all registered accessors. More...
 
Metadata::Ptr getBackgroundValue () const override
 Return this tree's background value wrapped as metadata. More...
 
const ValueTypebackground () const
 Return this tree's background value. More...
 
void getIndexRange (CoordBBox &bbox) const override
 Min and max are both inclusive. More...
 
void merge (Tree &other, MergePolicy=MERGE_ACTIVE_STATES)
 Efficiently merge another tree into this tree using one of several schemes. More...
 
template<typename OtherRootNodeType >
void topologyUnion (const Tree< OtherRootNodeType > &other, const bool preserveTiles=false)
 Union this tree's set of active values with the active values of the other tree, whose ValueType may be different. More...
 
template<typename OtherRootNodeType >
void topologyIntersection (const Tree< OtherRootNodeType > &other)
 Intersects this tree's set of active values with the active values of the other tree, whose ValueType may be different. More...
 
template<typename OtherRootNodeType >
void topologyDifference (const Tree< OtherRootNodeType > &other)
 Difference this tree's set of active values with the active values of the other tree, whose ValueType may be different. So a resulting voxel will be active only if the original voxel is active in this tree and inactive in the other tree. More...
 
template<typename CombineOp >
void combine (Tree &other, CombineOp &op, bool prune=false)
 
template<typename CombineOp >
void combine (Tree &other, const CombineOp &op, bool prune=false)
 
template<typename ExtendedCombineOp >
void combineExtended (Tree &other, ExtendedCombineOp &op, bool prune=false)
 
template<typename ExtendedCombineOp >
void combineExtended (Tree &other, const ExtendedCombineOp &op, bool prune=false)
 
template<typename CombineOp , typename OtherTreeType >
void combine2 (const Tree &a, const OtherTreeType &b, CombineOp &op, bool prune=false)
 
template<typename CombineOp , typename OtherTreeType >
void combine2 (const Tree &a, const OtherTreeType &b, const CombineOp &op, bool prune=false)
 
template<typename ExtendedCombineOp , typename OtherTreeType >
void combine2Extended (const Tree &a, const OtherTreeType &b, ExtendedCombineOp &op, bool prune=false)
 
template<typename ExtendedCombineOp , typename OtherTreeType >
void combine2Extended (const Tree &a, const OtherTreeType &b, const ExtendedCombineOp &, bool prune=false)
 
template<typename IterT >
IterT begin ()
 Return an iterator of type IterT (for example, begin<ValueOnIter>() is equivalent to beginValueOn()). More...
 
template<typename CIterT >
CIterT cbegin () const
 Return a const iterator of type CIterT (for example, cbegin<ValueOnCIter>() is equivalent to cbeginValueOn()). More...
 
template<typename IterT >
IterT cbegin () const
 
template<typename AccessT >
const RootNodeType::ValueType & getValue (const Coord &xyz, AccessT &accessor) const
 
template<typename TreeType >
bool isType () const
 Return true if this tree is of the same type as the template parameter. More...
 
RootNodeTyperoot ()
 Return this tree's root node. More...
 
const RootNodeTyperoot () const
 Return this tree's root node. More...
 
void sparseFill (const CoordBBox &bbox, const ValueType &value, bool active=true)
 Set all voxels within a given axis-aligned box to a constant value. More...
 
void fill (const CoordBBox &bbox, const ValueType &value, bool active=true)
 Set all voxels within a given axis-aligned box to a constant value. More...
 
template<typename NodeType >
NodeType * probeNode (const Coord &xyz)
 Return a pointer to the node of type NodeType that contains voxel (x, y, z). If no such node exists, return nullptr. More...
 
template<typename NodeType >
const NodeType * probeConstNode (const Coord &xyz) const
 Return a pointer to the node of type NodeType that contains voxel (x, y, z). If no such node exists, return nullptr. More...
 
template<typename NodeType >
const NodeType * probeNode (const Coord &xyz) const
 Return a pointer to the node of type NodeType that contains voxel (x, y, z). If no such node exists, return nullptr. More...
 
LeafNodeTypeprobeLeaf (const Coord &xyz)
 Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr. More...
 
const LeafNodeTypeprobeConstLeaf (const Coord &xyz) const
 Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr. More...
 
const LeafNodeTypeprobeLeaf (const Coord &xyz) const
 Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr. More...
 
template<typename ArrayT >
void getNodes (ArrayT &array)
 Adds all nodes of a certain type to a container with the following API: More...
 
template<typename ArrayT >
void getNodes (ArrayT &array) const
 Adds all nodes of a certain type to a container with the following API: More...
 
void attachAccessor (ValueAccessorBase< Tree, true > &) const
 Register an accessor for this tree. Registered accessors are automatically cleared whenever one of this tree's nodes is deleted. More...
 
void attachAccessor (ValueAccessorBase< const Tree, true > &) const
 Register an accessor for this tree. Registered accessors are automatically cleared whenever one of this tree's nodes is deleted. More...
 
void attachAccessor (ValueAccessorBase< Tree, false > &) const
 Dummy implementations. More...
 
void attachAccessor (ValueAccessorBase< const Tree, false > &) const
 Dummy implementations. More...
 
void releaseAccessor (ValueAccessorBase< Tree, true > &) const
 Deregister an accessor so that it is no longer automatically cleared. More...
 
void releaseAccessor (ValueAccessorBase< const Tree, true > &) const
 Deregister an accessor so that it is no longer automatically cleared. More...
 
void releaseAccessor (ValueAccessorBase< Tree, false > &) const
 Dummy implementations. More...
 
void releaseAccessor (ValueAccessorBase< const Tree, false > &) const
 Dummy implementations. More...
 
RootNodeType::ChildOnCIter beginRootChildren () const
 Return an iterator over children of the root node. More...
 
RootNodeType::ChildOnCIter cbeginRootChildren () const
 Return an iterator over children of the root node. More...
 
RootNodeType::ChildOnIter beginRootChildren ()
 Return an iterator over children of the root node. More...
 
RootNodeType::ChildOffCIter beginRootTiles () const
 Return an iterator over non-child entries of the root node's table. More...
 
RootNodeType::ChildOffCIter cbeginRootTiles () const
 Return an iterator over non-child entries of the root node's table. More...
 
RootNodeType::ChildOffIter beginRootTiles ()
 Return an iterator over non-child entries of the root node's table. More...
 
RootNodeType::ChildAllCIter beginRootDense () const
 Return an iterator over all entries of the root node's table. More...
 
RootNodeType::ChildAllCIter cbeginRootDense () const
 Return an iterator over all entries of the root node's table. More...
 
RootNodeType::ChildAllIter beginRootDense ()
 Return an iterator over all entries of the root node's table. More...
 
NodeIter beginNode ()
 Return an iterator over all nodes in this tree. More...
 
NodeCIter beginNode () const
 Return an iterator over all nodes in this tree. More...
 
NodeCIter cbeginNode () const
 Return an iterator over all nodes in this tree. More...
 
LeafIter beginLeaf ()
 Return an iterator over all leaf nodes in this tree. More...
 
LeafCIter beginLeaf () const
 Return an iterator over all leaf nodes in this tree. More...
 
LeafCIter cbeginLeaf () const
 Return an iterator over all leaf nodes in this tree. More...
 
ValueAllIter beginValueAll ()
 Return an iterator over all values (tile and voxel) across all nodes. More...
 
ValueAllCIter beginValueAll () const
 Return an iterator over all values (tile and voxel) across all nodes. More...
 
ValueAllCIter cbeginValueAll () const
 Return an iterator over all values (tile and voxel) across all nodes. More...
 
ValueOnIter beginValueOn ()
 Return an iterator over active values (tile and voxel) across all nodes. More...
 
ValueOnCIter beginValueOn () const
 Return an iterator over active values (tile and voxel) across all nodes. More...
 
ValueOnCIter cbeginValueOn () const
 Return an iterator over active values (tile and voxel) across all nodes. More...
 
ValueOffIter beginValueOff ()
 Return an iterator over inactive values (tile and voxel) across all nodes. More...
 
ValueOffCIter beginValueOff () const
 Return an iterator over inactive values (tile and voxel) across all nodes. More...
 
ValueOffCIter cbeginValueOff () const
 Return an iterator over inactive values (tile and voxel) across all nodes. More...
 

Static Public Member Functions

static const NametreeType ()
 Return the name of this type of tree. More...
 
static void getNodeLog2Dims (std::vector< Index > &dims)
 Traverse the type hierarchy of nodes, and return, in dims, a list of the Log2Dims of nodes in order from RootNode to LeafNode. More...
 

Static Public Attributes

static const Index DEPTH = RootNodeType::LEVEL + 1
 

Protected Types

using AccessorRegistry = tbb::concurrent_hash_map< ValueAccessorBase< Tree, true > *, bool >
 
using ConstAccessorRegistry = tbb::concurrent_hash_map< ValueAccessorBase< const Tree, true > *, bool >
 

Protected Member Functions

void releaseAllAccessors ()
 Notify all registered accessors, by calling ValueAccessor::release(), that this tree is about to be deleted. More...
 

Protected Attributes

RootNodeType mRoot
 
AccessorRegistry mAccessorRegistry
 
ConstAccessorRegistry mConstAccessorRegistry
 

Member Typedef Documentation

using Accessor = ValueAccessor<Tree, true>
using AccessorRegistry = tbb::concurrent_hash_map<ValueAccessorBase<Tree, true>*, bool>
protected
using BuildType = typename RootNodeType::BuildType
using ConstAccessor = ValueAccessor<const Tree, true>
using ConstAccessorRegistry = tbb::concurrent_hash_map<ValueAccessorBase<const Tree, true>*, bool>
protected
using ConstPtr = SharedPtr<const Tree>
using ConstUnsafeAccessor = ValueAccessor<const Tree, false>
using LeafCIter = LeafIteratorBase<const Tree, typename RootNodeType::ChildOnCIter>

Iterator over all leaf nodes in this tree.

using LeafIter = LeafIteratorBase<Tree, typename RootNodeType::ChildOnIter>

Iterator over all leaf nodes in this tree.

using LeafNodeType = typename RootNodeType::LeafNodeType
using NodeCIter = NodeIteratorBase<const Tree, typename RootNodeType::ChildOnCIter>

Iterator over all nodes in this tree.

using NodeIter = NodeIteratorBase<Tree, typename RootNodeType::ChildOnIter>

Iterator over all nodes in this tree.

using Ptr = SharedPtr<Tree>
using RootNodeType = _RootNodeType
using ValueAllCIter = TreeValueIteratorBase<const Tree, typename RootNodeType::ValueAllCIter>
using ValueAllIter = TreeValueIteratorBase<Tree, typename RootNodeType::ValueAllIter>
using ValueOffCIter = TreeValueIteratorBase<const Tree, typename RootNodeType::ValueOffCIter>
using ValueOffIter = TreeValueIteratorBase<Tree, typename RootNodeType::ValueOffIter>
using ValueOnCIter = TreeValueIteratorBase<const Tree, typename RootNodeType::ValueOnCIter>
using ValueOnIter = TreeValueIteratorBase<Tree, typename RootNodeType::ValueOnIter>
using ValueType = typename RootNodeType::ValueType

Constructor & Destructor Documentation

Tree ( )
inline
Tree ( const Tree< _RootNodeType > &  other)
inline

Deep copy constructor.

Tree ( const Tree< OtherRootType > &  other)
inlineexplicit

Value conversion deep copy constructor.

Deep copy a tree of the same configuration as this tree type but a different ValueType, casting the other tree's values to this tree's ValueType.

Exceptions
TypeErrorif the other tree's configuration doesn't match this tree's or if this tree's ValueType is not constructible from the other tree's ValueType.
Tree ( const OtherTreeType &  other,
const ValueType inactiveValue,
const ValueType activeValue,
TopologyCopy   
)
inline

Topology copy constructor from a tree of a different type.

Copy the structure, i.e., the active states of tiles and voxels, of another tree of a possibly different type, but don't copy any tile or voxel values. Instead, initialize tiles and voxels with the given active and inactive values.

Parameters
othera tree having (possibly) a different ValueType
inactiveValuebackground value for this tree, and the value to which all inactive tiles and voxels are initialized
activeValuevalue to which active tiles and voxels are initialized
Exceptions
TypeErrorif the other tree's configuration doesn't match this tree's.
Tree ( const OtherTreeType &  other,
const ValueType background,
TopologyCopy   
)
inline

Topology copy constructor from a tree of a different type.

Note
This topology copy constructor is generally faster than the one that takes both a foreground and a background value.

Copy the structure, i.e., the active states of tiles and voxels, of another tree of a possibly different type, but don't copy any tile or voxel values. Instead, initialize tiles and voxels with the given background value.

Parameters
othera tree having (possibly) a different ValueType
backgroundthe value to which tiles and voxels are initialized
Exceptions
TypeErrorif the other tree's configuration doesn't match this tree's.
Tree ( const ValueType background)
inline

Empty tree constructor.

~Tree ( )
inlineoverride

Member Function Documentation

Index64 activeLeafVoxelCount ( ) const
inlineoverridevirtual

Return the number of active voxels stored in leaf nodes.

Implements TreeBase.

Index64 activeTileCount ( ) const
inlineoverridevirtual

Return the total number of active tiles.

Implements TreeBase.

Index64 activeVoxelCount ( ) const
inlineoverridevirtual

Return the total number of active voxels.

Implements TreeBase.

void addLeaf ( LeafNodeType leaf)
inline

Add the given leaf node to this tree, creating a new branch if necessary. If a leaf node with the same origin already exists, replace it.

Warning
Ownership of the leaf is transferred to the tree so the client code should not attempt to delete the leaf pointer!
void addTile ( Index  level,
const Coord &  xyz,
const ValueType value,
bool  active 
)
inline

Add a tile containing voxel (x, y, z) at the specified tree level, creating a new branch if necessary. Delete any existing lower-level nodes that contain (x, y, z).

Note
level must be less than this tree's depth.
void attachAccessor ( ValueAccessorBase< Tree< _RootNodeType >, true > &  accessor) const
inline

Register an accessor for this tree. Registered accessors are automatically cleared whenever one of this tree's nodes is deleted.

void attachAccessor ( ValueAccessorBase< const Tree< _RootNodeType >, true > &  accessor) const
inline

Register an accessor for this tree. Registered accessors are automatically cleared whenever one of this tree's nodes is deleted.

void attachAccessor ( ValueAccessorBase< Tree< _RootNodeType >, false > &  ) const
inline

Dummy implementations.

void attachAccessor ( ValueAccessorBase< const Tree< _RootNodeType >, false > &  ) const
inline

Dummy implementations.

const ValueType& background ( ) const
inline

Return this tree's background value.

Note
Use tools::changeBackground to efficiently modify the background values. Else use tree.root().setBackground, which is serial and hence slower.
IterT begin ( )
inline

Return an iterator of type IterT (for example, begin<ValueOnIter>() is equivalent to beginValueOn()).

LeafIter beginLeaf ( )
inline

Return an iterator over all leaf nodes in this tree.

LeafCIter beginLeaf ( ) const
inline

Return an iterator over all leaf nodes in this tree.

NodeIter beginNode ( )
inline

Return an iterator over all nodes in this tree.

NodeCIter beginNode ( ) const
inline

Return an iterator over all nodes in this tree.

RootNodeType::ChildOnCIter beginRootChildren ( ) const
inline

Return an iterator over children of the root node.

RootNodeType::ChildOnIter beginRootChildren ( )
inline

Return an iterator over children of the root node.

RootNodeType::ChildAllCIter beginRootDense ( ) const
inline

Return an iterator over all entries of the root node's table.

RootNodeType::ChildAllIter beginRootDense ( )
inline

Return an iterator over all entries of the root node's table.

RootNodeType::ChildOffCIter beginRootTiles ( ) const
inline

Return an iterator over non-child entries of the root node's table.

RootNodeType::ChildOffIter beginRootTiles ( )
inline

Return an iterator over non-child entries of the root node's table.

ValueAllIter beginValueAll ( )
inline

Return an iterator over all values (tile and voxel) across all nodes.

ValueAllCIter beginValueAll ( ) const
inline

Return an iterator over all values (tile and voxel) across all nodes.

ValueOffIter beginValueOff ( )
inline

Return an iterator over inactive values (tile and voxel) across all nodes.

ValueOffCIter beginValueOff ( ) const
inline

Return an iterator over inactive values (tile and voxel) across all nodes.

ValueOnIter beginValueOn ( )
inline

Return an iterator over active values (tile and voxel) across all nodes.

ValueOnCIter beginValueOn ( ) const
inline

Return an iterator over active values (tile and voxel) across all nodes.

CIterT cbegin ( ) const

Return a const iterator of type CIterT (for example, cbegin<ValueOnCIter>() is equivalent to cbeginValueOn()).

IterT cbegin ( ) const
inline
LeafCIter cbeginLeaf ( ) const
inline

Return an iterator over all leaf nodes in this tree.

NodeCIter cbeginNode ( ) const
inline

Return an iterator over all nodes in this tree.

RootNodeType::ChildOnCIter cbeginRootChildren ( ) const
inline

Return an iterator over children of the root node.

RootNodeType::ChildAllCIter cbeginRootDense ( ) const
inline

Return an iterator over all entries of the root node's table.

RootNodeType::ChildOffCIter cbeginRootTiles ( ) const
inline

Return an iterator over non-child entries of the root node's table.

ValueAllCIter cbeginValueAll ( ) const
inline

Return an iterator over all values (tile and voxel) across all nodes.

ValueOffCIter cbeginValueOff ( ) const
inline

Return an iterator over inactive values (tile and voxel) across all nodes.

ValueOnCIter cbeginValueOn ( ) const
inline

Return an iterator over active values (tile and voxel) across all nodes.

void clear ( )
inline

Remove all tiles from this tree and all nodes other than the root node.

void clearAllAccessors ( )
inline

Clear all registered accessors.

void clip ( const CoordBBox &  bbox)
inline

Set all voxels that lie outside the given axis-aligned box to the background.

void clipUnallocatedNodes ( )
inlineoverridevirtual

Replace with background tiles any nodes whose voxel buffers have not yet been allocated.

Typically, unallocated nodes are leaf nodes whose voxel buffers are not yet resident in memory because delayed loading is in effect.

See also
readNonresidentBuffers, io::File::open

Implements TreeBase.

void combine ( Tree< _RootNodeType > &  other,
CombineOp &  op,
bool  prune = false 
)
inline

For a given function f, use sparse traversal to compute f(this, other) over all corresponding pairs of values (tile or voxel) of this tree and the other tree and store the result in this tree. This method is typically more space-efficient than the two-tree combine2(), since it moves rather than copies nodes from the other tree into this tree.

Note
This operation always empties the other tree.
Parameters
othera tree of the same type as this tree
opa functor of the form void op(const T& a, const T& b, T& result), where T is this tree's ValueType, that computes result = f(a, b)
pruneif true, prune the resulting tree one branch at a time (this is usually more space-efficient than pruning the entire tree in one pass)
Example:
Compute the per-voxel difference between two floating-point trees, aTree and bTree, and store the result in aTree (leaving bTree empty).
{
struct Local {
static inline void diff(const float& a, const float& b, float& result) {
result = a - b;
}
};
aTree.combine(bTree, Local::diff);
}
Example:
Compute f * a + (1 - f) * b over all voxels of two floating-point trees, aTree and bTree, and store the result in aTree (leaving bTree empty).
namespace {
struct Blend {
Blend(float f): frac(f) {}
inline void operator()(const float& a, const float& b, float& result) const {
result = frac * a + (1.0 - frac) * b;
}
float frac;
};
}
{
aTree.combine(bTree, Blend(0.25)); // 0.25 * a + 0.75 * b
}
void combine ( Tree< _RootNodeType > &  other,
const CombineOp &  op,
bool  prune = false 
)
inline
void combine2 ( const Tree< _RootNodeType > &  a,
const OtherTreeType &  b,
CombineOp &  op,
bool  prune = false 
)
inline

For a given function f, use sparse traversal to compute f(a, b) over all corresponding pairs of values (tile or voxel) of trees A and B and store the result in this tree.

Parameters
a,btwo trees with the same configuration (levels and node dimensions) as this tree but with the B tree possibly having a different value type
opa functor of the form void op(const T1& a, const T2& b, T1& result), where T1 is this tree's and the A tree's ValueType and T2 is the B tree's ValueType, that computes result = f(a, b)
pruneif true, prune the resulting tree one branch at a time (this is usually more space-efficient than pruning the entire tree in one pass)
Exceptions
TypeErrorif the B tree's configuration doesn't match this tree's or if this tree's ValueType is not constructible from the B tree's ValueType.
Example:
Compute the per-voxel difference between two floating-point trees, aTree and bTree, and store the result in a third tree.
{
struct Local {
static inline void diff(const float& a, const float& b, float& result) {
result = a - b;
}
};
FloatTree resultTree;
resultTree.combine2(aTree, bTree, Local::diff);
}
void combine2 ( const Tree< _RootNodeType > &  a,
const OtherTreeType &  b,
const CombineOp &  op,
bool  prune = false 
)
inline
void combine2Extended ( const Tree< _RootNodeType > &  a,
const OtherTreeType &  b,
ExtendedCombineOp &  op,
bool  prune = false 
)
inline

Like combine2(), but with

Parameters
a,btwo trees with the same configuration (levels and node dimensions) as this tree but with the B tree possibly having a different value type
opa functor of the form void op(CombineArgs<T1, T2>& args), where T1 is this tree's and the A tree's ValueType and T2 is the B tree's ValueType, that computes args.setResult(f(args.a(), args.b())) and, optionally, args.setResultIsActive(g(args.aIsActive(), args.bIsActive())) for some functions f and g
pruneif true, prune the resulting tree one branch at a time (this is usually more space-efficient than pruning the entire tree in one pass) This variant passes not only the a and b values but also the active states of the a and b values to the functor, which may then return, by calling args.setResultIsActive(), a computed active state for the result value. By default, the result is active if either the a or the b value is active.
Exceptions
TypeErrorif the B tree's configuration doesn't match this tree's or if this tree's ValueType is not constructible from the B tree's ValueType.
See also
openvdb/Types.h for the definition of the CombineArgs struct.
Example:
Compute the per-voxel maximum values of two single-precision floating-point trees, aTree and bTree, and store the result in a third tree. Set the active state of each output value to that of the larger of the two input values.
{
struct Local {
static inline void max(CombineArgs<float>& args) {
if (args.b() > args.a()) {
// Transfer the B value and its active state.
args.setResult(args.b());
args.setResultIsActive(args.bIsActive());
} else {
// Preserve the A value and its active state.
args.setResult(args.a());
args.setResultIsActive(args.aIsActive());
}
}
};
FloatTree aTree = ...;
FloatTree bTree = ...;
FloatTree resultTree;
resultTree.combine2Extended(aTree, bTree, Local::max);
}
Example:
Compute the per-voxel maximum values of a double-precision and a single-precision floating-point tree, aTree and bTree, and store the result in a third, double-precision tree. Set the active state of each output value to that of the larger of the two input values.
{
struct Local {
static inline void max(CombineArgs<double, float>& args) {
if (args.b() > args.a()) {
// Transfer the B value and its active state.
args.setResult(args.b());
args.setResultIsActive(args.bIsActive());
} else {
// Preserve the A value and its active state.
args.setResult(args.a());
args.setResultIsActive(args.aIsActive());
}
}
};
DoubleTree aTree = ...;
FloatTree bTree = ...;
DoubleTree resultTree;
resultTree.combine2Extended(aTree, bTree, Local::max);
}
void combine2Extended ( const Tree< _RootNodeType > &  a,
const OtherTreeType &  b,
const ExtendedCombineOp &  op,
bool  prune = false 
)
inline
void combineExtended ( Tree< _RootNodeType > &  other,
ExtendedCombineOp &  op,
bool  prune = false 
)
inline

Like combine(), but with

Parameters
othera tree of the same type as this tree
opa functor of the form void op(CombineArgs<ValueType>& args) that computes args.setResult(f(args.a(), args.b())) and, optionally, args.setResultIsActive(g(args.aIsActive(), args.bIsActive())) for some functions f and g
pruneif true, prune the resulting tree one branch at a time (this is usually more space-efficient than pruning the entire tree in one pass)

This variant passes not only the a and b values but also the active states of the a and b values to the functor, which may then return, by calling args.setResultIsActive(), a computed active state for the result value. By default, the result is active if either the a or the b value is active.

See also
openvdb/Types.h for the definition of the CombineArgs struct.
Example:
Replace voxel values in floating-point aTree with corresponding values from floating-point bTree (leaving bTree empty) wherever the bTree values are larger. Also, preserve the active states of any transferred values.
{
struct Local {
static inline void max(CombineArgs<float>& args) {
if (args.b() > args.a()) {
// Transfer the B value and its active state.
args.setResult(args.b());
args.setResultIsActive(args.bIsActive());
} else {
// Preserve the A value and its active state.
args.setResult(args.a());
args.setResultIsActive(args.aIsActive());
}
}
};
aTree.combineExtended(bTree, Local::max);
}
void combineExtended ( Tree< _RootNodeType > &  other,
const ExtendedCombineOp &  op,
bool  prune = false 
)
inline
TreeBase::Ptr copy ( ) const
inlineoverridevirtual

Return a pointer to a deep copy of this tree.

Implements TreeBase.

void denseFill ( const CoordBBox &  bbox,
const ValueType value,
bool  active = true 
)
inline

Set all voxels within a given axis-aligned box to a constant value and ensure that those voxels are all represented at the leaf level.

Parameters
bboxinclusive coordinates of opposite corners of an axis-aligned box.
valuethe value to which to set voxels within the box.
activeif true, mark voxels within the box as active, otherwise mark them as inactive.
See also
voxelizeActiveTiles()
bool empty ( ) const
inline

Return true if this tree contains no nodes other than the root node and no tiles other than background tiles.

bool evalActiveVoxelBoundingBox ( CoordBBox &  bbox) const
inlineoverridevirtual

Return in bbox the axis-aligned bounding box of all active voxels and tiles.

This method produces a more accurate, i.e. tighter, bounding box than evalLeafBoundingBox which is approximate but faster.

Returns
false if the bounding box is empty (in which case the bbox is set to its default value).

Implements TreeBase.

bool evalActiveVoxelDim ( Coord &  dim) const
inlineoverridevirtual

Return in dim the dimensions of the axis-aligned bounding box of all active voxels. This is a tighter bounding box than the leaf node bounding box.

Returns
false if the bounding box is empty.

Implements TreeBase.

bool evalLeafBoundingBox ( CoordBBox &  bbox) const
inlineoverridevirtual

Return in bbox the axis-aligned bounding box of all active tiles and leaf nodes with active values.

This is faster than calling evalActiveVoxelBoundingBox, which visits the individual active voxels, and hence evalLeafBoundingBox produces a less tight, i.e. approximate, bbox.

Returns
false if the bounding box is empty (in which case the bbox is set to its default value).

Implements TreeBase.

bool evalLeafDim ( Coord &  dim) const
inlineoverridevirtual

Return in dim the dimensions of the axis-aligned bounding box of all leaf nodes.

Returns
false if the bounding box is empty.

Implements TreeBase.

void evalMinMax ( ValueType min,
ValueType max 
) const
inline

Return the minimum and maximum active values in this tree.

Deprecated:
"Switch to tools::minMax. Use threaded = false for serial execution"
void fill ( const CoordBBox &  bbox,
const ValueType value,
bool  active = true 
)
inline

Set all voxels within a given axis-aligned box to a constant value.

Parameters
bboxinclusive coordinates of opposite corners of an axis-aligned box
valuethe value to which to set voxels within the box
activeif true, mark voxels within the box as active, otherwise mark them as inactive
Note
This operation generates a sparse, but not always optimally sparse, representation of the filled box. Follow fill operations with a prune() operation for optimal sparseness.
Tree< RootNodeType >::Accessor getAccessor ( )

Return an accessor that provides random read and write access to this tree's voxels.

The accessor is safe in the sense that it is registered with this tree.

Tree< RootNodeType >::ConstAccessor getAccessor ( ) const

Return an accessor that provides random read-only access to this tree's voxels.

Metadata::Ptr getBackgroundValue ( ) const
overridevirtual

Return this tree's background value wrapped as metadata.

Note
Query the metadata object for the value's type.

Reimplemented from TreeBase.

Tree< RootNodeType >::ConstAccessor getConstAccessor ( ) const

Return an accessor that provides random read-only access to this tree's voxels.

Tree< RootNodeType >::ConstUnsafeAccessor getConstUnsafeAccessor ( )

Return an unsafe accessor that provides random read-only access to this tree's voxels.

The accessor is unsafe in the sense that it is not registered with this tree. In some rare cases this can give a performance advantage over a registered accessor, but it is unsafe if the tree topology is modified.

Warning
Only use this method if you're an expert and know the risks of using an unregistered accessor (see tree/ValueAccessor.h)
void getIndexRange ( CoordBBox &  bbox) const
inlineoverridevirtual

Min and max are both inclusive.

Implements TreeBase.

void getNodeLog2Dims ( std::vector< Index > &  dims)
inlinestatic

Traverse the type hierarchy of nodes, and return, in dims, a list of the Log2Dims of nodes in order from RootNode to LeafNode.

Note
Because RootNodes are resizable, the RootNode Log2Dim is 0 for all trees.
void getNodes ( ArrayT &  array)
inline

Adds all nodes of a certain type to a container with the following API:

struct ArrayT {
using value_type = ...; // the type of node to be added to the array
void push_back(value_type nodePtr); // add a node to the array
};

An example of a wrapper around a c-style array is:

struct MyArray {
using value_type = LeafType*;
value_type* ptr;
MyArray(value_type* array) : ptr(array) {}
void push_back(value_type leaf) { *ptr++ = leaf; }
};

An example that constructs a list of pointer to all leaf nodes is:

std::vector<const LeafNodeType*> array;//most std contains have the required API
array.reserve(tree.leafCount());//this is a fast preallocation.
tree.getNodes(array);
void getNodes ( ArrayT &  array) const
inline

Adds all nodes of a certain type to a container with the following API:

struct ArrayT {
using value_type = ...; // the type of node to be added to the array
void push_back(value_type nodePtr); // add a node to the array
};

An example of a wrapper around a c-style array is:

struct MyArray {
using value_type = LeafType*;
value_type* ptr;
MyArray(value_type* array) : ptr(array) {}
void push_back(value_type leaf) { *ptr++ = leaf; }
};

An example that constructs a list of pointer to all leaf nodes is:

std::vector<const LeafNodeType*> array;//most std contains have the required API
array.reserve(tree.leafCount());//this is a fast preallocation.
tree.getNodes(array);
Tree< RootNodeType >::UnsafeAccessor getUnsafeAccessor ( )

Return an unsafe accessor that provides random read and write access to this tree's voxels.

The accessor is unsafe in the sense that it is not registered with this tree's tree. In some rare cases this can give a performance advantage over a registered accessor, but it is unsafe if the tree topology is modified.

Warning
Only use this method if you're an expert and know the risks of using an unregistered accessor (see tree/ValueAccessor.h)
const RootNodeType::ValueType & getValue ( const Coord &  xyz) const
inline

Return the value of the voxel at the given coordinates.

const ValueType& getValue ( const Coord &  xyz,
AccessT &   
) const

Return the value of the voxel at the given coordinates and update the given accessor's node cache.

const RootNodeType::ValueType& getValue ( const Coord &  xyz,
AccessT &  accessor 
) const
inline
int getValueDepth ( const Coord &  xyz) const
inline

Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides.

If (x, y, z) isn't explicitly represented in the tree (i.e., it is implicitly a background voxel), return -1.

bool hasActiveTiles ( ) const
inline

Return true if this tree has any active tiles.

bool hasSameTopology ( const Tree< OtherRootNodeType > &  other) const
inline

Return true if the given tree has the same node and active value topology as this tree, whether or not it has the same ValueType.

Index64 inactiveLeafVoxelCount ( ) const
inlineoverridevirtual

Return the number of inactive voxels stored in leaf nodes.

Implements TreeBase.

Index64 inactiveVoxelCount ( ) const
inlineoverridevirtual

Return the number of inactive voxels within the bounding box of all active voxels.

Implements TreeBase.

bool isType ( ) const
inlineinherited

Return true if this tree is of the same type as the template parameter.

bool isValueOff ( const Coord &  xyz) const
inline

Return true if the value at the given coordinates is inactive.

bool isValueOn ( const Coord &  xyz) const
inline

Return true if the value at the given coordinates is active.

Index64 leafCount ( ) const
inlineoverridevirtual

Return the number of leaf nodes.

Implements TreeBase.

Index64 memUsage ( ) const
inlineoverridevirtual

Return the total amount of memory in bytes occupied by this tree.

Reimplemented from TreeBase.

void merge ( Tree< _RootNodeType > &  other,
MergePolicy  policy = MERGE_ACTIVE_STATES 
)
inline

Efficiently merge another tree into this tree using one of several schemes.

This operation is primarily intended to combine trees that are mostly non-overlapping (for example, intermediate trees from computations that are parallelized across disjoint regions of space).

Note
This operation is not guaranteed to produce an optimally sparse tree. Follow merge() with prune() for optimal sparseness.
Warning
This operation always empties the other tree.
void modifyValue ( const Coord &  xyz,
const ModifyOp &  op 
)
inline

Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active.

Provided that the functor can be inlined, this is typically significantly faster than calling getValue() followed by setValueOn().

Parameters
xyzthe coordinates of a voxel whose value is to be modified
opa functor of the form void op(ValueType&) const that modifies its argument in place
Example:
Coord xyz(1, 0, -2);
// Multiply the value of a voxel by a constant and mark the voxel as active.
floatTree.modifyValue(xyz, [](float& f) { f *= 0.25; }); // C++11
// Set the value of a voxel to the maximum of its current value and 0.25,
// and mark the voxel as active.
floatTree.modifyValue(xyz, [](float& f) { f = std::max(f, 0.25f); }); // C++11
Note
The functor is not guaranteed to be called only once.
See also
tools::foreach()
void modifyValueAndActiveState ( const Coord &  xyz,
const ModifyOp &  op 
)
inline

Apply a functor to the voxel at the given coordinates.

Provided that the functor can be inlined, this is typically significantly faster than calling getValue() followed by setValue().

Parameters
xyzthe coordinates of a voxel to be modified
opa functor of the form void op(ValueType&, bool&) const that modifies its arguments, a voxel's value and active state, in place
Example:
Coord xyz(1, 0, -2);
// Multiply the value of a voxel by a constant and mark the voxel as inactive.
floatTree.modifyValueAndActiveState(xyz,
[](float& f, bool& b) { f *= 0.25; b = false; }); // C++11
// Set the value of a voxel to the maximum of its current value and 0.25,
// but don't change the voxel's active state.
floatTree.modifyValueAndActiveState(xyz,
[](float& f, bool&) { f = std::max(f, 0.25f); }); // C++11
Note
The functor is not guaranteed to be called only once.
See also
tools::foreach()
std::vector<Index64> nodeCount ( ) const
inlineoverridevirtual

Return a vector with node counts. The number of nodes of type NodeType is given as element NodeType::LEVEL in the return vector. Thus, the size of this vector corresponds to the height (or depth) of this tree.

Implements TreeBase.

Index64 nonLeafCount ( ) const
inlineoverridevirtual

Return the number of non-leaf nodes.

Implements TreeBase.

bool operator!= ( const Tree< _RootNodeType > &  ) const
inline
Tree& operator= ( const Tree< _RootNodeType > &  )
delete
bool operator== ( const Tree< _RootNodeType > &  ) const
inline
void print ( std::ostream &  os = std::cout,
int  verboseLevel = 1 
) const
inlineoverridevirtual

Print statistics, memory usage and other information about this tree.

Parameters
osa stream to which to write textual information
verboseLevel1: print tree configuration only; 2: include node and voxel statistics; 3: include memory usage; 4: include minimum and maximum voxel values
Warning
verboseLevel 4 forces loading of any unallocated nodes.

Reimplemented from TreeBase.

const RootNodeType::LeafNodeType * probeConstLeaf ( const Coord &  xyz) const
inline

Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr.

const NodeType * probeConstNode ( const Coord &  xyz) const
inline

Return a pointer to the node of type NodeType that contains voxel (x, y, z). If no such node exists, return nullptr.

RootNodeType::LeafNodeType * probeLeaf ( const Coord &  xyz)
inline

Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr.

const LeafNodeType* probeLeaf ( const Coord &  xyz) const
inline

Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, return nullptr.

NodeType * probeNode ( const Coord &  xyz)
inline

Return a pointer to the node of type NodeType that contains voxel (x, y, z). If no such node exists, return nullptr.

const NodeType * probeNode ( const Coord &  xyz) const
inline

Return a pointer to the node of type NodeType that contains voxel (x, y, z). If no such node exists, return nullptr.

bool probeValue ( const Coord &  xyz,
ValueType value 
) const
inline

Get the value of the voxel at the given coordinates.

Returns
true if the value is active.
void prune ( const ValueType tolerance = zeroVal<ValueType>())
inline

Reduce the memory footprint of this tree by replacing with tiles any nodes whose values are all the same (optionally to within a tolerance) and have the same active state.

Warning
Will soon be deprecated!
void readBuffers ( std::istream &  is,
bool  saveFloatAsHalf = false 
)
inlineoverridevirtual

Read all data buffers for this tree.

Implements TreeBase.

void readBuffers ( std::istream &  is,
const CoordBBox &  bbox,
bool  saveFloatAsHalf = false 
)
inlineoverridevirtual

Read all of this tree's data buffers that intersect the given bounding box.

Implements TreeBase.

void readNonresidentBuffers ( ) const
inlineoverridevirtual

Read all of this tree's data buffers that are not yet resident in memory (because delayed loading is in effect).

If this tree was read from a memory-mapped file, this operation disconnects the tree from the file.

See also
clipUnallocatedNodes, io::File::open, io::MappedFile

Implements TreeBase.

void readTopology ( std::istream &  is,
bool  saveFloatAsHalf = false 
)
overridevirtual

Read the tree topology from a stream.

This will read the tree structure and tile values, but not voxel data.

Reimplemented from TreeBase.

void releaseAccessor ( ValueAccessorBase< Tree< _RootNodeType >, true > &  accessor) const
inline

Deregister an accessor so that it is no longer automatically cleared.

void releaseAccessor ( ValueAccessorBase< const Tree< _RootNodeType >, true > &  accessor) const
inline

Deregister an accessor so that it is no longer automatically cleared.

void releaseAccessor ( ValueAccessorBase< Tree< _RootNodeType >, false > &  ) const
inline

Dummy implementations.

void releaseAccessor ( ValueAccessorBase< const Tree< _RootNodeType >, false > &  ) const
inline

Dummy implementations.

void releaseAllAccessors ( )
inlineprotected

Notify all registered accessors, by calling ValueAccessor::release(), that this tree is about to be deleted.

RootNodeType& root ( )
inline

Return this tree's root node.

const RootNodeType& root ( ) const
inline

Return this tree's root node.

void setActiveState ( const Coord &  xyz,
bool  on 
)
inline

Set the active state of the voxel at the given coordinates but don't change its value.

void setValue ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as active.

void setValue ( const Coord &  xyz,
const ValueType value,
AccessT &  accessor 
)
inline

Set the value of the voxel at the given coordinates, mark the voxel as active, and update the given accessor's node cache.

void setValueOff ( const Coord &  xyz)
inline

Mark the voxel at the given coordinates as inactive but don't change its value.

void setValueOff ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as inactive.

void setValueOn ( const Coord &  xyz)
inline

Mark the voxel at the given coordinates as active but don't change its value.

void setValueOn ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates and mark the voxel as active.

void setValueOnly ( const Coord &  xyz,
const ValueType value 
)
inline

Set the value of the voxel at the given coordinates but don't change its active state.

void sparseFill ( const CoordBBox &  bbox,
const ValueType value,
bool  active = true 
)
inline

Set all voxels within a given axis-aligned box to a constant value.

Parameters
bboxinclusive coordinates of opposite corners of an axis-aligned box
valuethe value to which to set voxels within the box
activeif true, mark voxels within the box as active, otherwise mark them as inactive
Note
This operation generates a sparse, but not always optimally sparse, representation of the filled box. Follow fill operations with a prune() operation for optimal sparseness.
NodeT * stealNode ( const Coord &  xyz,
const ValueType value,
bool  active 
)
inline

Return a pointer to the node of type NodeT that contains voxel (x, y, z) and replace it with a tile of the specified value and state. If no such node exists, leave the tree unchanged and return nullptr.

Note
The caller takes ownership of the node and is responsible for deleting it.
void stealNodes ( ArrayT &  array)
inline

Steals all nodes of a certain type from the tree and adds them to a container with the following API:

struct ArrayT {
using value_type = ...; // the type of node to be added to the array
void push_back(value_type nodePtr); // add a node to the array
};

An example of a wrapper around a c-style array is:

struct MyArray {
using value_type = LeafType*;
value_type* ptr;
MyArray(value_type* array) : ptr(array) {}
void push_back(value_type leaf) { *ptr++ = leaf; }
};

An example that constructs a list of pointer to all leaf nodes is:

std::vector<const LeafNodeType*> array;//most std contains have the required API
array.reserve(tree.leafCount());//this is a fast preallocation.
tree.stealNodes(array);
void stealNodes ( ArrayT &  array,
const ValueType value,
bool  state 
)
inline
void topologyDifference ( const Tree< OtherRootNodeType > &  other)
inline

Difference this tree's set of active values with the active values of the other tree, whose ValueType may be different. So a resulting voxel will be active only if the original voxel is active in this tree and inactive in the other tree.

Note
This operation can delete branches in this grid if they overlap with active tiles in the other grid. Likewise active voxels can be turned into inactive voxels resulting in leaf nodes with no active values. Thus, it is recommended to subsequently call tools::pruneInactive.
void topologyIntersection ( const Tree< OtherRootNodeType > &  other)
inline

Intersects this tree's set of active values with the active values of the other tree, whose ValueType may be different.

The resulting state of a value is active only if the corresponding value was already active AND if it is active in the other tree. Also, a resulting value maps to a voxel if the corresponding value already mapped to an active voxel in either of the two grids and it maps to an active tile or voxel in the other grid.

Note
This operation can delete branches in this grid if they overlap with inactive tiles in the other grid. Likewise active voxels can be turned into inactive voxels resulting in leaf nodes with no active values. Thus, it is recommended to subsequently call tools::pruneInactive.
void topologyUnion ( const Tree< OtherRootNodeType > &  other,
const bool  preserveTiles = false 
)
inline

Union this tree's set of active values with the active values of the other tree, whose ValueType may be different.

The resulting state of a value is active if the corresponding value was already active OR if it is active in the other tree. Also, a resulting value maps to a voxel if the corresponding value already mapped to a voxel OR if it is a voxel in the other tree. Thus, a resulting value can only map to a tile if the corresponding value already mapped to a tile AND if it is a tile value in other tree.

Note
This operation modifies only active states, not values. Specifically, active tiles and voxels in this tree are not changed, and tiles or voxels that were inactive in this tree but active in the other tree are marked as active in this tree but left with their original values.
If preserveTiles is true, any active tile in this topology will not be densified by overlapping child topology.
RootNodeType::LeafNodeType * touchLeaf ( const Coord &  xyz)
inline

Return a pointer to the leaf node that contains voxel (x, y, z). If no such node exists, create one that preserves the values and active states of all voxels.

Use this method to preallocate a static tree topology over which to safely perform multithreaded processing.

Index treeDepth ( ) const
inlineoverridevirtual

Return the depth of this tree.

A tree with only a root node and leaf nodes has depth 2, for example.

Implements TreeBase.

const Name & treeType ( )
inlinestatic

Return the name of this type of tree.

const Name& type ( ) const
inlineoverridevirtual

Return the name of this type of tree.

Implements TreeBase.

Index64 unallocatedLeafCount ( ) const
inlineoverridevirtual

Return the total number of unallocated leaf nodes residing in this tree.

Implements TreeBase.

Name valueType ( ) const
inlineoverridevirtual

Return the name of the type of a voxel's value (e.g., "float" or "vec3d")

Implements TreeBase.

void voxelizeActiveTiles ( bool  threaded = true)
inline

Densify active tiles, i.e., replace them with leaf-level active voxels.

Parameters
threadedif true, this operation is multi-threaded (over the internal nodes).
Warning
This method can explode the tree's memory footprint, especially if it contains active tiles at the upper levels (in particular the root level)!
See also
denseFill()
void writeBuffers ( std::ostream &  os,
bool  saveFloatAsHalf = false 
) const
inlineoverridevirtual

Write out all data buffers for this tree.

Implements TreeBase.

void writeTopology ( std::ostream &  os,
bool  saveFloatAsHalf = false 
) const
overridevirtual

Write the tree topology to a stream.

This will write the tree structure and tile values, but not voxel data.

Reimplemented from TreeBase.

Member Data Documentation

const Index DEPTH = RootNodeType::LEVEL + 1
static
AccessorRegistry mAccessorRegistry
mutableprotected
ConstAccessorRegistry mConstAccessorRegistry
mutableprotected
RootNodeType mRoot
protected