The third volume kernel, providing an agnostic way to modify a single tile value without passing through the buffer states. Note that this kernel is mainly utility and one of the value kernels should almost always be preferred.
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The third volume kernel, providing an agnostic way to modify a single tile value without passing through the buffer states. Note that this kernel is mainly utility and one of the value kernels should almost always be preferred.
argument structure is as follows: 1) - A void pointer to the ax::CustomData 2) - A pointer to an array of three ints representing the current voxel coord being accessed 3) - A void pointer to a vector of void pointers, representing an array of grid accessors 4) - A void pointer to a vector of void pointers, representing an array of grid transforms 5) - The index of currently executing volume in the list of write accessible volumes. 5) - A unique write accessor to the target volume.