OpenVDB
12.0.0
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Color shader that treats the surface normal (x, y, z) as an RGB color. More...
#include <openvdb/tools/RayTracer.h>
Inherits BaseShader.
Public Types | |
using | RayT = math::Ray< Real > |
Public Member Functions | |
NormalShader (const GridT &grid) | |
NormalShader (const NormalShader &)=default | |
~NormalShader () override=default | |
Film::RGBA | operator() (const Vec3R &xyz, const Vec3R &normal, const Vec3R &) const override |
Defines the interface of the virtual function that returns a RGB color. More... | |
BaseShader * | copy () const override |
Color shader that treats the surface normal (x, y, z) as an RGB color.
The color can either be constant (if GridT = Film::RGBA which is the default) or defined in a separate Vec3 color grid. Use SamplerType to define the order of interpolation (default is zero order, i.e. closes-point).
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inline |
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default |
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overridedefault |
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inlineoverridevirtual |
Implements BaseShader.
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inlineoverridevirtual |
Defines the interface of the virtual function that returns a RGB color.
xyz | World position of the intersection point. |
nml | Normal in world space at the intersection point. |
dir | Direction of the ray in world space. |
Implements BaseShader.