OpenVDB
12.0.0
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We offer three different algorithms (each in its own class) for scattering of points in active voxels: More...
#include <openvdb/Types.h>
#include <openvdb/Grid.h>
#include <openvdb/math/Math.h>
#include <openvdb/util/NullInterrupter.h>
#include <tbb/parallel_sort.h>
#include <tbb/parallel_for.h>
#include <iostream>
#include <memory>
#include <string>
Go to the source code of this file.
Classes | |
class | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > |
Forward declaration of base class. More... | |
class | UniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > |
The two point scatters UniformPointScatter and NonUniformPointScatter depend on the following two classes: More... | |
class | DenseUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > |
Scatters a fixed (and integer) number of points in all active voxels and tiles. More... | |
class | NonUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > |
Non-uniform scatters of point in the active voxels. The local point count is implicitly defined as a product of of a global density (called pointsPerVolume) and the local voxel (or tile) value. More... | |
class | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > |
Forward declaration of base class. More... | |
Namespaces | |
openvdb | |
openvdb::v12_0 | |
openvdb::v12_0::tools | |
We offer three different algorithms (each in its own class) for scattering of points in active voxels:
1) UniformPointScatter. Has two modes: Either randomly distributes a fixed number of points into the active voxels, or the user can specify a fixed probability of having a points per unit of volume.
2) DenseUniformPointScatter. Randomly distributes points into active voxels using a fixed number of points per voxel.
3) NonIniformPointScatter. Define the local probability of having a point in a voxel as the product of a global density and the value of the voxel itself.