OpenVDB
12.0.0
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#include "Platform.h"
#include "Types.h"
#include "TypeList.h"
#include "Metadata.h"
#include "math/Maps.h"
#include "math/Transform.h"
#include "Grid.h"
#include "tree/Tree.h"
#include "points/PointDataGrid.h"
#include "io/File.h"
Go to the source code of this file.
Namespaces | |
openvdb | |
openvdb::v12_0 | |
openvdb::v12_0::io | |
openvdb::v12_0::internal | |
Typedefs | |
using | BoolTree = tree::Tree4< bool, 5, 4, 3 >::Type |
Common tree types. More... | |
using | DoubleTree = tree::Tree4< double, 5, 4, 3 >::Type |
using | FloatTree = tree::Tree4< float, 5, 4, 3 >::Type |
using | Int32Tree = tree::Tree4< int32_t, 5, 4, 3 >::Type |
using | Int64Tree = tree::Tree4< int64_t, 5, 4, 3 >::Type |
using | MaskTree = tree::Tree4< ValueMask, 5, 4, 3 >::Type |
using | UInt32Tree = tree::Tree4< uint32_t, 5, 4, 3 >::Type |
using | Vec2DTree = tree::Tree4< Vec2d, 5, 4, 3 >::Type |
using | Vec2ITree = tree::Tree4< Vec2i, 5, 4, 3 >::Type |
using | Vec2STree = tree::Tree4< Vec2s, 5, 4, 3 >::Type |
using | Vec3DTree = tree::Tree4< Vec3d, 5, 4, 3 >::Type |
using | Vec3ITree = tree::Tree4< Vec3i, 5, 4, 3 >::Type |
using | Vec3STree = tree::Tree4< Vec3f, 5, 4, 3 >::Type |
using | ScalarTree = FloatTree |
using | TopologyTree = MaskTree |
using | Vec3dTree = Vec3DTree |
using | Vec3fTree = Vec3STree |
using | VectorTree = Vec3fTree |
using | BoolGrid = Grid< BoolTree > |
Common grid types. More... | |
using | DoubleGrid = Grid< DoubleTree > |
using | FloatGrid = Grid< FloatTree > |
using | Int32Grid = Grid< Int32Tree > |
using | Int64Grid = Grid< Int64Tree > |
using | MaskGrid = Grid< MaskTree > |
using | Vec3DGrid = Grid< Vec3DTree > |
using | Vec3IGrid = Grid< Vec3ITree > |
using | Vec3SGrid = Grid< Vec3STree > |
using | ScalarGrid = FloatGrid |
using | TopologyGrid = MaskGrid |
using | Vec3dGrid = Vec3DGrid |
using | Vec3fGrid = Vec3SGrid |
using | VectorGrid = Vec3fGrid |
template<typename T > | |
using | ToTreeType = typename T::TreeType |
using | MapTypes = TypeList< math::AffineMap, math::UnitaryMap, math::ScaleMap, math::UniformScaleMap, math::TranslationMap, math::ScaleTranslateMap, math::UniformScaleTranslateMap, math::NonlinearFrustumMap > |
The Map types which OpenVDB will register by default. More... | |
using | MetaTypes = TypeList< BoolMetadata, DoubleMetadata, FloatMetadata, Int32Metadata, Int64Metadata, StringMetadata, Vec2IMetadata, Vec2SMetadata, Vec2DMetadata, Vec3IMetadata, Vec3SMetadata, Vec3DMetadata, Vec4IMetadata, Vec4SMetadata, Vec4DMetadata, Mat4SMetadata, Mat4DMetadata, io::DelayedLoadMetadata > |
The Metadata types which OpenVDB will register by default. More... | |
Lists of native Grid Types | |
The floating point Grid types which OpenVDB will register by default. | |
using | RealGridTypes = TypeList< FloatGrid, DoubleGrid > |
The integer Grid types which OpenVDB will register by default. More... | |
using | IntegerGridTypes = TypeList< Int32Grid, Int64Grid > |
The integer Grid types which OpenVDB will register by default. More... | |
using | NumericGridTypes = RealGridTypes::Append< IntegerGridTypes > |
using | Vec3GridTypes = TypeList< Vec3IGrid, Vec3SGrid, Vec3DGrid > |
The Vec3 Grid types which OpenVDB will register by default. More... | |
using | GridTypes = NumericGridTypes::Append< Vec3GridTypes >::Append< tools::PointIndexGrid >::Append< points::PointDataGrid >::Append< BoolGrid, MaskGrid > |
The Grid types which OpenVDB will register by default. More... | |
Lists of native Tree Types | |
using | RealTreeTypes = RealGridTypes::Transform< internal::ToTreeType > |
using | IntegerTreeTypes = IntegerGridTypes::Transform< internal::ToTreeType > |
using | NumericTreeTypes = NumericGridTypes::Transform< internal::ToTreeType > |
using | Vec3TreeTypes = Vec3GridTypes::Transform< internal::ToTreeType > |
using | TreeTypes = GridTypes::Transform< internal::ToTreeType > |
Lists of native TypedAttributeArray Types (for PointDataGrids) | |
The floating point attribute array types which OpenVDB will register by default. | |
using | RealAttributeTypes = TypeList< points::TypedAttributeArray< float >, points::TypedAttributeArray< double >, points::TypedAttributeArray< float, points::TruncateCodec >, points::TypedAttributeArray< float, points::FixedPointCodec< true, points::UnitRange >>, points::TypedAttributeArray< float, points::FixedPointCodec< false, points::UnitRange >> > |
The integer attribute array types which OpenVDB will register by default. More... | |
using | IntegerAttributeTypes = TypeList< points::TypedAttributeArray< int8_t >, points::TypedAttributeArray< int16_t >, points::TypedAttributeArray< int32_t >, points::TypedAttributeArray< int64_t > > |
The integer attribute array types which OpenVDB will register by default. More... | |
using | NumericAttributeTypes = RealAttributeTypes::Append< IntegerAttributeTypes > |
using | Vec3AttributeTypes = TypeList< points::TypedAttributeArray< math::Vec3< int32_t >>, points::TypedAttributeArray< math::Vec3< float >>, points::TypedAttributeArray< math::Vec3< double >>, points::TypedAttributeArray< math::Vec3< float >, points::TruncateCodec >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< true, points::PositionRange >>, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< false, points::PositionRange >>, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< true, points::UnitRange >>, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< false, points::UnitRange >>, points::TypedAttributeArray< math::Vec3< float >, points::UnitVecCodec > > |
The Vec3 attribute array types which OpenVDB will register by default. More... | |
using | Mat3AttributeTypes = TypeList< points::TypedAttributeArray< math::Mat3< float >>, points::TypedAttributeArray< math::Mat3< double >> > |
The Mat3 attribute array types which OpenVDB will register by default. More... | |
using | Mat4AttributeTypes = TypeList< points::TypedAttributeArray< math::Mat4< float >>, points::TypedAttributeArray< math::Mat4< double >> > |
The Mat4 attribute array types which OpenVDB will register by default. More... | |
using | QuatAttributeTypes = TypeList< points::TypedAttributeArray< math::Quat< float >>, points::TypedAttributeArray< math::Quat< double >> > |
The Quat attribute array types which OpenVDB will register by default. More... | |
using | AttributeTypes = NumericAttributeTypes::Append< Vec3AttributeTypes >::Append< Mat3AttributeTypes >::Append< Mat4AttributeTypes >::Append< QuatAttributeTypes >::Append< points::GroupAttributeArray >::Append< points::StringAttributeArray >::Append< points::TypedAttributeArray< bool >> |
The attribute array types which OpenVDB will register by default. More... | |
Functions | |
OPENVDB_IMPORT void | initialize () |
Global registration of native Grid, Transform, Metadata and Point attribute types. Also initializes blosc (if enabled). More... | |
OPENVDB_IMPORT void | uninitialize () |
Global deregistration of native Grid, Transform, Metadata and Point attribute types. More... | |