10 #ifndef OPENVDB_MATH_RAY_HAS_BEEN_INCLUDED 11 #define OPENVDB_MATH_RAY_HAS_BEEN_INCLUDED 26 template<
typename RealT =
double>
30 static_assert(std::is_floating_point<RealT>::value,
31 "math::Ray requires a floating-point value type");
42 TimeSpan(RealT _t0, RealT _t1) : t0(_t0), t1(_t1) {}
44 inline void set(RealT _t0, RealT _t1) { t0=_t0; t1=_t1; }
46 inline void get(RealT& _t0, RealT& _t1)
const { _t0=t0; _t1=t1; }
50 inline RealT
mid()
const {
return 0.5*(t0 + t1); }
54 inline bool test(RealT t)
const {
return (t>=t0 && t<=t1); }
61 : mEye(eye), mDir(direction), mInvDir(1/mDir), mTimeSpan(t0, t1)
82 mTimeSpan.set(t0, t1);
94 this->setDir(direction);
95 this->setTimes(t0, t1);
104 inline RealT
t0()
const {
return mTimeSpan.t0;}
106 inline RealT
t1()
const {
return mTimeSpan.t1;}
115 inline Vec3R end()
const {
return (*
this)(mTimeSpan.t1); }
118 inline Vec3R mid()
const {
return (*
this)(mTimeSpan.mid()); }
124 inline bool test(RealT time)
const {
return mTimeSpan.test(time); }
132 template<
typename MapType>
138 const Vec3T eye = map.applyMap(mEye);
139 const Vec3T dir = map.applyJacobian(mDir);
140 const RealT length = dir.
length();
141 return Ray(eye, dir/length, length*mTimeSpan.t0, length*mTimeSpan.t1);
150 template<
typename MapType>
155 const Vec3T eye = map.applyInverseMap(mEye);
156 const Vec3T dir = map.applyInverseJacobian(mDir);
157 const RealT length = dir.
length();
158 return Ray(eye, dir/length, length*mTimeSpan.t0, length*mTimeSpan.t1);
163 template<
typename Gr
idType>
166 return this->applyMap(*(grid.transform().baseMap()));
171 template<
typename Gr
idType>
174 return this->applyInverseMap(*(grid.transform().baseMap()));
186 const Vec3T origin = mEye - center;
188 const RealT B = 2 * mDir.dot(origin);
189 const RealT C = origin.
lengthSqr() - radius * radius;
190 const RealT D = B * B - 4 * A * C;
192 if (D < 0)
return false;
194 const RealT Q = RealT(-0.5)*(B<0 ? (B +
Sqrt(D)) : (B -
Sqrt(D)));
199 if (t0 > t1) std::swap(t0, t1);
200 if (t0 < mTimeSpan.t0) t0 = mTimeSpan.t0;
201 if (t1 > mTimeSpan.t1) t1 = mTimeSpan.t1;
211 return this->intersects(center, radius, t0, t1)>0;
221 const bool hit = this->intersects(center, radius, t0, t1);
222 if (hit) mTimeSpan.set(t0, t1);
233 template<
typename BBoxT>
234 inline bool intersects(
const BBoxT& bbox, RealT& t0, RealT& t1)
const 236 mTimeSpan.get(t0, t1);
237 for (
int i = 0; i < 3; ++i) {
238 RealT a = (bbox.min()[i] - mEye[i]) * mInvDir[i];
239 RealT b = (bbox.max()[i] - mEye[i]) * mInvDir[i];
240 if (a > b) std::swap(a, b);
243 if (t0 > t1)
return false;
250 template<
typename BBoxT>
254 return this->intersects(bbox, t0, t1);
260 template<
typename BBoxT>
261 inline bool clip(
const BBoxT& bbox)
264 const bool hit = this->intersects(bbox, t0, t1);
265 if (hit) mTimeSpan.set(t0, t1);
276 const RealT cosAngle = mDir.dot(normal);
278 t = (distance - mEye.dot(normal))/cosAngle;
279 return this->test(t);
289 return this->intersects(normal, point.
dot(normal), t);
293 Vec3T mEye, mDir, mInvDir;
300 template<
typename RealT>
301 inline std::ostream& operator<<(std::ostream& os, const Ray<RealT>& r)
303 os <<
"eye=" << r.eye() <<
" dir=" << r.dir() <<
" 1/dir="<<r.invDir()
304 <<
" t0=" << r.t0() <<
" t1=" << r.t1();
312 #endif // OPENVDB_MATH_RAY_HAS_BEEN_INCLUDED TimeSpan(RealT _t0, RealT _t1)
Constructor.
Definition: Ray.h:42
Ray indexToWorld(const GridType &grid) const
Return a new ray in world space, assuming the existing ray is represented in the index space of the s...
Definition: Ray.h:164
const Vec3T & dir() const
Definition: Ray.h:100
void setDir(const Vec3Type &dir)
Definition: Ray.h:67
Tolerance for floating-point comparison.
Definition: Math.h:148
General-purpose arithmetic and comparison routines, most of which accept arbitrary value types (or at...
bool intersects(const Vec3T ¢er, RealT radius, RealT &t0, RealT &t1) const
Return true if this ray intersects the specified sphere.
Definition: Ray.h:184
bool intersects(const Vec3T ¢er, RealT radius) const
Return true if this ray intersects the specified sphere.
Definition: Ray.h:208
Vec3R end() const
Return the endpoint of the ray.
Definition: Ray.h:115
const Vec3T & invDir() const
Definition: Ray.h:102
TimeSpan()
Default constructor.
Definition: Ray.h:40
void setEye(const Vec3Type &eye)
Definition: Ray.h:65
void setMaxTime(RealT t1)
Definition: Ray.h:75
void setMinTime(RealT t0)
Definition: Ray.h:73
Vec3R start() const
Return the starting point of the ray.
Definition: Ray.h:112
RealT t1() const
Definition: Ray.h:106
void scaleTimes(RealT scale)
Definition: Ray.h:85
bool valid(RealT eps=math::Delta< float >::value()) const
Return true if t1 is larger than t0 by at least eps.
Definition: Ray.h:121
bool isApproxZero(const Type &x)
Return true if x is equal to zero to within the default floating-point comparison tolerance...
Definition: Math.h:349
Ray(const Vec3Type &eye=Vec3Type(0, 0, 0), const Vec3Type &direction=Vec3Type(1, 0, 0), RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max())
Definition: Ray.h:57
bool intersects(const Vec3T &normal, const Vec3T &point, RealT &t) const
Return true if the Ray intersects the plane specified by a normal and point.
Definition: Ray.h:287
const Vec3T & eye() const
Definition: Ray.h:98
void reset(const Vec3Type &eye, const Vec3Type &direction, RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max())
Definition: Ray.h:87
bool intersects(const Vec3T &normal, RealT distance, RealT &t) const
Return true if the Ray intersects the plane specified by a normal and distance from the origin...
Definition: Ray.h:274
#define OPENVDB_ASSERT(X)
Definition: Assert.h:41
MatType scale(const Vec3< typename MatType::value_type > &s)
Return a matrix that scales by s.
Definition: Mat.h:615
Vec3R mid() const
Return the midpoint of the ray.
Definition: Ray.h:118
Ray applyInverseMap(const MapType &map) const
Return a new Ray that is transformed with the inverse of the specified map.
Definition: Ray.h:151
Definition: Exceptions.h:13
Ray worldToIndex(const GridType &grid) const
Return a new ray in the index space of the specified grid, assuming the existing ray is represented i...
Definition: Ray.h:172
bool isRelOrApproxEqual(const Type &a, const Type &b, const Type &absTol, const Type &relTol)
Definition: Math.h:453
bool valid(RealT eps=math::Delta< RealT >::value()) const
Return true if t1 is larger than t0 by at least eps.
Definition: Ray.h:48
bool clip(const Vec3T ¢er, RealT radius)
Return true if this ray intersects the specified sphere.
Definition: Ray.h:218
void scale(RealT s)
Multiplies both times.
Definition: Ray.h:52
double RealType
Definition: Ray.h:33
GridType
List of types that are currently supported by NanoVDB.
Definition: NanoVDB.h:219
void setTimes(RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max())
Definition: Ray.h:77
bool clip(const BBoxT &bbox)
Return true if this ray intersects the specified bounding box.
Definition: Ray.h:261
bool test(RealT t) const
Return true if time is inclusive.
Definition: Ray.h:54
Ray applyMap(const MapType &map) const
Return a new Ray that is transformed with the specified map.
Definition: Ray.h:133
Delta for small floating-point offsets.
Definition: Math.h:155
RealT mid() const
Return the midpoint of the ray.
Definition: Ray.h:50
bool intersects(const BBoxT &bbox) const
Return true if this ray intersects the specified bounding box.
Definition: Ray.h:251
RealT t0() const
Definition: Ray.h:104
T length() const
Length of the vector.
Definition: Vec3.h:201
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition: version.h.in:121
float Sqrt(float x)
Return the square root of a floating-point value.
Definition: Math.h:761
T lengthSqr() const
Definition: Vec3.h:212
T dot(const Vec3< T > &v) const
Dot product.
Definition: Vec3.h:192
RealT t1
Definition: Ray.h:38
Vec3R operator()(RealT time) const
Return the position along the ray at the specified time.
Definition: Ray.h:109
bool test(RealT time) const
Return true if time is within t0 and t1, both inclusive.
Definition: Ray.h:124
#define OPENVDB_USE_VERSION_NAMESPACE
Definition: version.h.in:218
bool intersects(const BBoxT &bbox, RealT &t0, RealT &t1) const
Return true if the Ray intersects the specified axisaligned bounding box.
Definition: Ray.h:234