OpenVDB
12.0.0
|
TBB body object for threaded sharp feature construction. More...
#include <openvdb_houdini/GeometryUtil.h>
Public Types | |
using | BoolLeafManager = openvdb::tree::LeafManager< BoolTreeType > |
Public Member Functions | |
GenAdaptivityMaskOp (const GU_Detail &refGeo, const IndexTreeType &indexTree, BoolLeafManager &, float edgetolerance=0.0) | |
void | run (bool threaded=true) |
void | operator() (const tbb::blocked_range< size_t > &) const |
TBB body object for threaded sharp feature construction.
using BoolLeafManager = openvdb::tree::LeafManager<BoolTreeType> |
GenAdaptivityMaskOp | ( | const GU_Detail & | refGeo, |
const IndexTreeType & | indexTree, | ||
BoolLeafManager & | leafMgr, | ||
float | edgetolerance = 0.0 |
||
) |
void operator() | ( | const tbb::blocked_range< size_t > & | range | ) | const |
void run | ( | bool | threaded = true | ) |