AccessorType typedef | VolumeRender< IntersectorT, SamplerT > | |
GridType typedef | VolumeRender< IntersectorT, SamplerT > | |
operator()(const tbb::blocked_range< size_t > &range) const | VolumeRender< IntersectorT, SamplerT > | inline |
print(std::ostream &os=std::cout, int verboseLevel=1) | VolumeRender< IntersectorT, SamplerT > | inline |
RayType typedef | VolumeRender< IntersectorT, SamplerT > | |
render(bool threaded=true) const | VolumeRender< IntersectorT, SamplerT > | inline |
SamplerType typedef | VolumeRender< IntersectorT, SamplerT > | |
setAbsorption(Real x, Real y, Real z) | VolumeRender< IntersectorT, SamplerT > | inline |
setCamera(BaseCamera &camera) | VolumeRender< IntersectorT, SamplerT > | inline |
setCutOff(Real cutOff) | VolumeRender< IntersectorT, SamplerT > | inline |
setIntersector(const IntersectorT &inter) | VolumeRender< IntersectorT, SamplerT > | inline |
setLightColor(Real r, Real g, Real b) | VolumeRender< IntersectorT, SamplerT > | inline |
setLightDir(Real x, Real y, Real z) | VolumeRender< IntersectorT, SamplerT > | inline |
setLightGain(Real gain) | VolumeRender< IntersectorT, SamplerT > | inline |
setPrimaryStep(Real primaryStep) | VolumeRender< IntersectorT, SamplerT > | inline |
setScattering(Real x, Real y, Real z) | VolumeRender< IntersectorT, SamplerT > | inline |
setShadowStep(Real shadowStep) | VolumeRender< IntersectorT, SamplerT > | inline |
ValueType typedef | VolumeRender< IntersectorT, SamplerT > | |
VolumeRender(const IntersectorT &inter, BaseCamera &camera) | VolumeRender< IntersectorT, SamplerT > | inline |
VolumeRender(const VolumeRender &other) | VolumeRender< IntersectorT, SamplerT > | inline |