GridType typedef | LevelSetRayTracer< GridT, IntersectorT > | |
LevelSetRayTracer(const GridT &grid, const BaseShader &shader, BaseCamera &camera, size_t pixelSamples=1, unsigned int seed=0) | LevelSetRayTracer< GridT, IntersectorT > | inline |
LevelSetRayTracer(const IntersectorT &inter, const BaseShader &shader, BaseCamera &camera, size_t pixelSamples=1, unsigned int seed=0) | LevelSetRayTracer< GridT, IntersectorT > | inline |
LevelSetRayTracer(const LevelSetRayTracer &other) | LevelSetRayTracer< GridT, IntersectorT > | inline |
operator()(const tbb::blocked_range< size_t > &range) const | LevelSetRayTracer< GridT, IntersectorT > | inline |
RayType typedef | LevelSetRayTracer< GridT, IntersectorT > | |
render(bool threaded=true) const | LevelSetRayTracer< GridT, IntersectorT > | inline |
setCamera(BaseCamera &camera) | LevelSetRayTracer< GridT, IntersectorT > | inline |
setGrid(const GridT &grid) | LevelSetRayTracer< GridT, IntersectorT > | inline |
setIntersector(const IntersectorT &inter) | LevelSetRayTracer< GridT, IntersectorT > | inline |
setPixelSamples(size_t pixelSamples, unsigned int seed=0) | LevelSetRayTracer< GridT, IntersectorT > | inline |
setShader(const BaseShader &shader) | LevelSetRayTracer< GridT, IntersectorT > | inline |
Vec3Type typedef | LevelSetRayTracer< GridT, IntersectorT > | |
~LevelSetRayTracer() | LevelSetRayTracer< GridT, IntersectorT > | inline |