addPoint(const GridT &grid, const Vec3R &dmin) | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
addPoint(const GridT &grid, const Vec3R &dmin, const Coord &size) | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
BasePointScatter(PointAccessorType &points, RandomGenerator &randGen, double spread, InterruptType *interrupt=nullptr) | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
end() | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
getPointCount() const | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
getRand() | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
getRand01() | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
getVoxelCount() const | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
interrupt() | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |
mInterruptCount | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mInterrupter | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mPointCount | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mPoints | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mRand01 | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mSpread | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
mVoxelCount | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | protected |
start(const char *name) | BasePointScatter< PointAccessorType, RandomGenerator, InterruptType > | inlineprotected |