OpenVDB
12.0.0
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This is the complete list of members for Ray< RealT >, including all inherited members.
applyInverseMap(const MapType &map) const | Ray< RealT > | inline |
applyMap(const MapType &map) const | Ray< RealT > | inline |
clip(const Vec3T ¢er, RealT radius) | Ray< RealT > | inline |
clip(const BBoxT &bbox) | Ray< RealT > | inline |
dir() const | Ray< RealT > | inline |
end() const | Ray< RealT > | inline |
eye() const | Ray< RealT > | inline |
indexToWorld(const GridType &grid) const | Ray< RealT > | inline |
intersects(const Vec3T ¢er, RealT radius, RealT &t0, RealT &t1) const | Ray< RealT > | inline |
intersects(const Vec3T ¢er, RealT radius) const | Ray< RealT > | inline |
intersects(const BBoxT &bbox, RealT &t0, RealT &t1) const | Ray< RealT > | inline |
intersects(const BBoxT &bbox) const | Ray< RealT > | inline |
intersects(const Vec3T &normal, RealT distance, RealT &t) const | Ray< RealT > | inline |
intersects(const Vec3T &normal, const Vec3T &point, RealT &t) const | Ray< RealT > | inline |
invDir() const | Ray< RealT > | inline |
mid() const | Ray< RealT > | inline |
operator()(RealT time) const | Ray< RealT > | inline |
Ray(const Vec3Type &eye=Vec3Type(0, 0, 0), const Vec3Type &direction=Vec3Type(1, 0, 0), RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max()) | Ray< RealT > | inline |
RealType typedef | Ray< RealT > | |
reset(const Vec3Type &eye, const Vec3Type &direction, RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max()) | Ray< RealT > | inline |
scaleTimes(RealT scale) | Ray< RealT > | inline |
setDir(const Vec3Type &dir) | Ray< RealT > | inline |
setEye(const Vec3Type &eye) | Ray< RealT > | inline |
setMaxTime(RealT t1) | Ray< RealT > | inline |
setMinTime(RealT t0) | Ray< RealT > | inline |
setTimes(RealT t0=math::Delta< RealT >::value(), RealT t1=std::numeric_limits< RealT >::max()) | Ray< RealT > | inline |
start() const | Ray< RealT > | inline |
t0() const | Ray< RealT > | inline |
t1() const | Ray< RealT > | inline |
test(RealT time) const | Ray< RealT > | inline |
valid(RealT eps=math::Delta< float >::value()) const | Ray< RealT > | inline |
Vec3T typedef | Ray< RealT > | |
Vec3Type typedef | Ray< RealT > | |
worldToIndex(const GridType &grid) const | Ray< RealT > | inline |