OpenVDB
12.0.0
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Fill a closed level set or fog volume with adaptively-sized spheres. More...
#include <openvdb/tree/LeafManager.h>
#include <openvdb/math/Math.h>
#include "Morphology.h"
#include "PointScatter.h"
#include "LevelSetRebuild.h"
#include "LevelSetUtil.h"
#include "VolumeToMesh.h"
#include <openvdb/openvdb.h>
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <tbb/parallel_reduce.h>
#include <algorithm>
#include <cmath>
#include <limits>
#include <memory>
#include <random>
#include <utility>
#include <vector>
Go to the source code of this file.
Classes | |
class | ClosestSurfacePoint< GridT > |
Accelerated closest surface point queries for narrow band level sets. More... | |
Namespaces | |
openvdb | |
openvdb::v12_0 | |
openvdb::v12_0::tools | |
Functions | |
template<typename GridT , typename InterrupterT = util::NullInterrupter> | |
void | fillWithSpheres (const GridT &grid, std::vector< openvdb::Vec4s > &spheres, const Vec2i &sphereCount=Vec2i(1, 50), bool overlapping=false, float minRadius=1.0, float maxRadius=std::numeric_limits< float >::max(), float isovalue=0.0, int instanceCount=10000, InterrupterT *interrupter=nullptr) |
Fill a closed level set or fog volume with adaptively-sized spheres. More... | |
Fill a closed level set or fog volume with adaptively-sized spheres.