OpenVDB  12.0.0
QuantizedUnitVec.h
Go to the documentation of this file.
1 // Copyright Contributors to the OpenVDB Project
2 // SPDX-License-Identifier: Apache-2.0
3 
4 #ifndef OPENVDB_MATH_QUANTIZED_UNIT_VEC_HAS_BEEN_INCLUDED
5 #define OPENVDB_MATH_QUANTIZED_UNIT_VEC_HAS_BEEN_INCLUDED
6 
7 #include <openvdb/Platform.h>
8 #include <openvdb/version.h>
9 #include "Vec3.h"
10 
11 namespace openvdb {
13 namespace OPENVDB_VERSION_NAME {
14 namespace math {
15 
16 /// @brief Unit vector occupying only 16 bits
17 /// @details Stores two quantized components. Based on the
18 /// "Higher Accuracy Quantized Normals" article from GameDev.Net LLC, 2000
20 {
21 public:
22  template<typename T> static uint16_t pack(const Vec3<T>& vec);
23  static Vec3s unpack(const uint16_t data);
24 
25  static void flipSignBits(uint16_t&);
26 
27 private:
28  QuantizedUnitVec() {}
29 
30  // bit masks
31  static const uint16_t MASK_SLOTS = 0x1FFF; // 0001111111111111
32  static const uint16_t MASK_XSLOT = 0x1F80; // 0001111110000000
33  static const uint16_t MASK_YSLOT = 0x007F; // 0000000001111111
34  static const uint16_t MASK_XSIGN = 0x8000; // 1000000000000000
35  static const uint16_t MASK_YSIGN = 0x4000; // 0100000000000000
36  static const uint16_t MASK_ZSIGN = 0x2000; // 0010000000000000
37 
38  // normalization weights, 32 kilobytes.
39  static float sNormalizationWeights[MASK_SLOTS + 1];
40 }; // class QuantizedUnitVec
41 
42 
43 ////////////////////////////////////////
44 
45 
46 template<typename T>
47 inline uint16_t
48 QuantizedUnitVec::pack(const Vec3<T>& vec)
49 {
50  if (math::isZero(vec)) return 0;
51 
52  uint16_t data = 0;
53  T x(vec[0]), y(vec[1]), z(vec[2]);
54 
55  // The sign of the three components are first stored using
56  // 3-bits and can then safely be discarded.
57  if (x < T(0.0)) { data |= MASK_XSIGN; x = -x; }
58  if (y < T(0.0)) { data |= MASK_YSIGN; y = -y; }
59  if (z < T(0.0)) { data |= MASK_ZSIGN; z = -z; }
60 
61  // The z component is discarded and x & y are quantized in
62  // the 0 to 126 range.
63  T w = T(126.0) / (x + y + z);
64  uint16_t xbits = static_cast<uint16_t>((x * w));
65  uint16_t ybits = static_cast<uint16_t>((y * w));
66 
67  // The remaining 13 bits in our 16 bit word are dividied into a
68  // 6-bit x-slot and a 7-bit y-slot. Both the xbits and the ybits
69  // can still be represented using (2^7 - 1) quantization levels.
70 
71  // If the xbits requre more than 6-bits, store the complement.
72  // (xbits + ybits < 127, thus if xbits > 63 => ybits <= 63)
73  if (xbits > 63) {
74  xbits = static_cast<uint16_t>(127 - xbits);
75  ybits = static_cast<uint16_t>(127 - ybits);
76  }
77 
78  // Pack components into their respective slots.
79  data = static_cast<uint16_t>(data | (xbits << 7));
80  data = static_cast<uint16_t>(data | ybits);
81  return data;
82 }
83 
84 
85 inline Vec3s
86 QuantizedUnitVec::unpack(const uint16_t data)
87 {
88  const float w = sNormalizationWeights[data & MASK_SLOTS];
89 
90  uint16_t xbits = static_cast<uint16_t>((data & MASK_XSLOT) >> 7);
91  uint16_t ybits = static_cast<uint16_t>(data & MASK_YSLOT);
92 
93  // Check if the complement components where stored and revert.
94  if ((xbits + ybits) > 126) {
95  xbits = static_cast<uint16_t>(127 - xbits);
96  ybits = static_cast<uint16_t>(127 - ybits);
97  }
98 
99  Vec3s vec(float(xbits) * w, float(ybits) * w, float(126 - xbits - ybits) * w);
100 
101  if (data & MASK_XSIGN) vec[0] = -vec[0];
102  if (data & MASK_YSIGN) vec[1] = -vec[1];
103  if (data & MASK_ZSIGN) vec[2] = -vec[2];
104  return vec;
105 }
106 
107 
108 ////////////////////////////////////////
109 
110 
111 inline void
112 QuantizedUnitVec::flipSignBits(uint16_t& v)
113 {
114  v = static_cast<uint16_t>((v & MASK_SLOTS) | (~v & ~MASK_SLOTS));
115 }
116 
117 } // namespace math
118 } // namespace OPENVDB_VERSION_NAME
119 } // namespace openvdb
120 
121 #endif // OPENVDB_MATH_QUANTIZED_UNIT_VEC_HAS_BEEN_INCLUDED
#define OPENVDB_API
Definition: Platform.h:268
Unit vector occupying only 16 bits.
Definition: QuantizedUnitVec.h:19
bool isZero(const Type &x)
Return true if x is exactly equal to zero.
Definition: Math.h:337
Definition: Exceptions.h:13
Definition: Mat.h:165
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition: version.h.in:121
#define OPENVDB_USE_VERSION_NAMESPACE
Definition: version.h.in:218