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1 | // Copyright Contributors to the OpenVDB Project | ||
2 | // SPDX-License-Identifier: MPL-2.0 | ||
3 | |||
4 | #include "Transform.h" | ||
5 | #include "LegacyFrustum.h" | ||
6 | |||
7 | #include <openvdb/version.h> | ||
8 | #include <sstream> | ||
9 | #include <string> | ||
10 | #include <vector> | ||
11 | |||
12 | namespace openvdb { | ||
13 | OPENVDB_USE_VERSION_NAMESPACE | ||
14 | namespace OPENVDB_VERSION_NAME { | ||
15 | namespace math { | ||
16 | |||
17 | |||
18 | //////////////////////////////////////// | ||
19 | |||
20 | |||
21 | 53317 | Transform::Transform(const MapBase::Ptr& map): | |
22 |
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53317 | mMap(ConstPtrCast</*to=*/MapBase, /*from=*/const MapBase>(map)) |
23 | { | ||
24 | // auto-convert to simplest type | ||
25 |
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53317 | if (!mMap->isType<UniformScaleMap>() && mMap->isLinear()) { |
26 |
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67 | AffineMap::Ptr affine = mMap->getAffineMap(); |
27 |
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201 | mMap = simplify(affine); |
28 | } | ||
29 | 53317 | } | |
30 | |||
31 | 2486 | Transform::Transform(const Transform& other): | |
32 | 2486 | mMap(ConstPtrCast</*to=*/MapBase, /*from=*/const MapBase>(other.baseMap())) | |
33 | { | ||
34 | 2486 | } | |
35 | |||
36 | |||
37 | //////////////////////////////////////// | ||
38 | |||
39 | |||
40 | // Factory methods | ||
41 | |||
42 | Transform::Ptr | ||
43 | 25676 | Transform::createLinearTransform(double voxelDim) | |
44 | { | ||
45 | return Transform::Ptr(new Transform( | ||
46 |
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77028 | MapBase::Ptr(new UniformScaleMap(voxelDim)))); |
47 | } | ||
48 | |||
49 | Transform::Ptr | ||
50 | 20 | Transform::createLinearTransform(const Mat4R& m) | |
51 | { | ||
52 |
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60 | return Transform::Ptr(new Transform(MapBase::Ptr(new AffineMap(m)))); |
53 | } | ||
54 | |||
55 | Transform::Ptr | ||
56 | 5 | Transform::createFrustumTransform(const BBoxd& bbox, double taper, | |
57 | double depth, double voxelDim) | ||
58 | { | ||
59 | return Transform::Ptr(new Transform( | ||
60 |
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10 | NonlinearFrustumMap(bbox, taper, depth).preScale(Vec3d(voxelDim, voxelDim, voxelDim)))); |
61 | } | ||
62 | |||
63 | |||
64 | //////////////////////////////////////// | ||
65 | |||
66 | |||
67 | void | ||
68 | 140 | Transform::read(std::istream& is) | |
69 | { | ||
70 | // Read the type name. | ||
71 | 140 | Name type = readString(is); | |
72 | |||
73 |
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140 | if (io::getFormatVersion(is) < OPENVDB_FILE_VERSION_NEW_TRANSFORM) { |
74 | // Handle old-style transforms. | ||
75 | |||
76 |
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3 | if (type == "LinearTransform") { |
77 | // First read in the old transform's base class. | ||
78 | Coord tmpMin, tmpMax; | ||
79 |
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3 | is.read(reinterpret_cast<char*>(&tmpMin), sizeof(Coord::ValueType) * 3); |
80 |
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3 | is.read(reinterpret_cast<char*>(&tmpMax), sizeof(Coord::ValueType) * 3); |
81 | |||
82 | // Second read in the old linear transform | ||
83 | Mat4d tmpLocalToWorld, tmpWorldToLocal, tmpVoxelToLocal, tmpLocalToVoxel; | ||
84 | |||
85 | tmpLocalToWorld.read(is); | ||
86 | tmpWorldToLocal.read(is); | ||
87 | tmpVoxelToLocal.read(is); | ||
88 | tmpLocalToVoxel.read(is); | ||
89 | |||
90 | // Convert and simplify | ||
91 |
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6 | AffineMap::Ptr affineMap(new AffineMap(tmpVoxelToLocal*tmpLocalToWorld)); |
92 |
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9 | mMap = simplify(affineMap); |
93 | |||
94 | ✗ | } else if (type == "FrustumTransform") { | |
95 | |||
96 | ✗ | internal::LegacyFrustum legacyFrustum(is); | |
97 | |||
98 | ✗ | CoordBBox bb = legacyFrustum.getBBox(); | |
99 | ✗ | BBoxd bbox(bb.min().asVec3d(), bb.max().asVec3d() | |
100 | /* -Vec3d(1,1,1) */ | ||
101 | ); | ||
102 | double taper = legacyFrustum.getTaper(); | ||
103 | double depth = legacyFrustum.getDepth(); | ||
104 | |||
105 | ✗ | double nearPlaneWidth = legacyFrustum.getNearPlaneWidth(); | |
106 | double nearPlaneDist = legacyFrustum.getNearPlaneDist(); | ||
107 | const Mat4d& camxform = legacyFrustum.getCamXForm(); | ||
108 | |||
109 | // create the new frustum with these parameters | ||
110 | ✗ | Mat4d xform(Mat4d::identity()); | |
111 | ✗ | xform.setToTranslation(Vec3d(0,0, -nearPlaneDist)); | |
112 | ✗ | xform.preScale(Vec3d(nearPlaneWidth, nearPlaneWidth, -nearPlaneWidth)); | |
113 | |||
114 | // create the linear part of the frustum (the second map) | ||
115 | ✗ | Mat4d second = xform * camxform; | |
116 | |||
117 | // we might have precision problems, the constructor for the | ||
118 | // affine map is not forgiving (so we fix here). | ||
119 | const Vec4d col3 = second.col(3); | ||
120 | const Vec4d ref(0, 0, 0, 1); | ||
121 | |||
122 | ✗ | if (ref.eq(col3) ) { | |
123 | second.setCol(3, ref); | ||
124 | } | ||
125 | |||
126 | ✗ | MapBase::Ptr linearMap(simplify(AffineMap(second).getAffineMap())); | |
127 | |||
128 | // note that the depth is scaled on the nearPlaneSize. | ||
129 | // the linearMap will uniformly scale the frustum to the correct size | ||
130 | // and rotate to align with the camera | ||
131 | ✗ | mMap = MapBase::Ptr(new NonlinearFrustumMap( | |
132 | ✗ | bbox, taper, depth/nearPlaneWidth, linearMap)); | |
133 | |||
134 | } else { | ||
135 | ✗ | OPENVDB_THROW(IoError, "Transforms of type " + type + " are no longer supported"); | |
136 | } | ||
137 | } else { | ||
138 | // Check if the map has been registered. | ||
139 |
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137 | if (!MapRegistry::isRegistered(type)) { |
140 | ✗ | OPENVDB_THROW(KeyError, "Map " << type << " is not registered"); | |
141 | } | ||
142 | |||
143 | // Create the map of the type and then read it in. | ||
144 |
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274 | mMap = math::MapRegistry::createMap(type); |
145 |
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137 | mMap->read(is); |
146 | } | ||
147 | 140 | } | |
148 | |||
149 | |||
150 | void | ||
151 |
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166 | Transform::write(std::ostream& os) const |
152 | { | ||
153 |
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166 | if (!mMap) OPENVDB_THROW(IoError, "Transform does not have a map"); |
154 | |||
155 | // Write the type-name of the map. | ||
156 |
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332 | writeString(os, mMap->type()); |
157 | |||
158 | 166 | mMap->write(os); | |
159 | 166 | } | |
160 | |||
161 | |||
162 | //////////////////////////////////////// | ||
163 | |||
164 | |||
165 | bool | ||
166 | 6 | Transform::isIdentity() const | |
167 | { | ||
168 |
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6 | if (mMap->isLinear()) { |
169 | 6 | return mMap->getAffineMap()->isIdentity(); | |
170 |
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3 | } else if ( mMap->isType<NonlinearFrustumMap>() ) { |
171 | NonlinearFrustumMap::Ptr frustum = | ||
172 | 3 | StaticPtrCast<NonlinearFrustumMap, MapBase>(mMap); | |
173 | 3 | return frustum->isIdentity(); | |
174 | } | ||
175 | // unknown nonlinear map type | ||
176 | return false; | ||
177 | } | ||
178 | |||
179 | |||
180 | //////////////////////////////////////// | ||
181 | |||
182 | |||
183 | void | ||
184 | 6 | Transform::preRotate(double radians, const Axis axis) | |
185 | { | ||
186 | 6 | mMap = mMap->preRotate(radians, axis); | |
187 | 6 | } | |
188 | |||
189 | void | ||
190 | 10 | Transform::preTranslate(const Vec3d& t) | |
191 | { | ||
192 | 10 | mMap = mMap->preTranslate(t); | |
193 | 10 | } | |
194 | |||
195 | void | ||
196 | 10 | Transform::preScale(const Vec3d& s) | |
197 | { | ||
198 | 10 | mMap = mMap->preScale(s); | |
199 | 10 | } | |
200 | |||
201 | void | ||
202 | 8 | Transform::preScale(double s) | |
203 | { | ||
204 | const Vec3d vec(s,s,s); | ||
205 | 8 | mMap = mMap->preScale(vec); | |
206 | 8 | } | |
207 | |||
208 | void | ||
209 | 2 | Transform::preShear(double shear, Axis axis0, Axis axis1) | |
210 | { | ||
211 | 2 | mMap = mMap->preShear(shear, axis0, axis1); | |
212 | 2 | } | |
213 | |||
214 | void | ||
215 | 4 | Transform::preMult(const Mat4d& m) | |
216 | { | ||
217 |
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4 | if (mMap->isLinear()) { |
218 | |||
219 | 2 | const Mat4d currentMat4 = mMap->getAffineMap()->getMat4(); | |
220 | 2 | const Mat4d newMat4 = m * currentMat4; | |
221 | |||
222 |
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2 | AffineMap::Ptr affineMap( new AffineMap( newMat4) ); |
223 |
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6 | mMap = simplify(affineMap); |
224 | |||
225 |
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2 | } else if (mMap->isType<NonlinearFrustumMap>() ) { |
226 | |||
227 | NonlinearFrustumMap::Ptr currentFrustum = | ||
228 | 2 | StaticPtrCast<NonlinearFrustumMap, MapBase>(mMap); | |
229 | |||
230 | const Mat4d currentMat4 = currentFrustum->secondMap().getMat4(); | ||
231 | 2 | const Mat4d newMat4 = m * currentMat4; | |
232 | |||
233 |
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2 | AffineMap affine{newMat4}; |
234 | |||
235 | NonlinearFrustumMap::Ptr frustum{new NonlinearFrustumMap{ | ||
236 | currentFrustum->getBBox(), | ||
237 | currentFrustum->getTaper(), | ||
238 | currentFrustum->getDepth(), | ||
239 |
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4 | affine.copy() |
240 |
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2 | }}; |
241 |
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2 | mMap = StaticPtrCast<MapBase, NonlinearFrustumMap>(frustum); |
242 | } | ||
243 | |||
244 | 4 | } | |
245 | |||
246 | void | ||
247 | ✗ | Transform::preMult(const Mat3d& m) | |
248 | { | ||
249 | ✗ | Mat4d mat4 = Mat4d::identity(); | |
250 | mat4.setMat3(m); | ||
251 | ✗ | preMult(mat4); | |
252 | } | ||
253 | |||
254 | void | ||
255 | 8 | Transform::postRotate(double radians, const Axis axis) | |
256 | { | ||
257 | 8 | mMap = mMap->postRotate(radians, axis); | |
258 | 8 | } | |
259 | |||
260 | void | ||
261 | 8 | Transform::postTranslate(const Vec3d& t) | |
262 | { | ||
263 | 8 | mMap = mMap->postTranslate(t); | |
264 | 8 | } | |
265 | |||
266 | void | ||
267 | 3 | Transform::postScale(const Vec3d& s) | |
268 | { | ||
269 | 3 | mMap = mMap->postScale(s); | |
270 | 3 | } | |
271 | |||
272 | void | ||
273 | ✗ | Transform::postScale(double s) | |
274 | { | ||
275 | const Vec3d vec(s,s,s); | ||
276 | ✗ | mMap = mMap->postScale(vec); | |
277 | } | ||
278 | |||
279 | void | ||
280 | 2 | Transform::postShear(double shear, Axis axis0, Axis axis1) | |
281 | { | ||
282 | 2 | mMap = mMap->postShear(shear, axis0, axis1); | |
283 | 2 | } | |
284 | |||
285 | |||
286 | void | ||
287 | 4 | Transform::postMult(const Mat4d& m) | |
288 | { | ||
289 |
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4 | if (mMap->isLinear()) { |
290 | |||
291 | 2 | const Mat4d currentMat4 = mMap->getAffineMap()->getMat4(); | |
292 | 2 | const Mat4d newMat4 = currentMat4 * m; | |
293 | |||
294 |
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2 | AffineMap::Ptr affineMap{new AffineMap{newMat4}}; |
295 |
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6 | mMap = simplify(affineMap); |
296 | |||
297 |
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2 | } else if (mMap->isType<NonlinearFrustumMap>()) { |
298 | |||
299 | NonlinearFrustumMap::Ptr currentFrustum = | ||
300 | 2 | StaticPtrCast<NonlinearFrustumMap, MapBase>(mMap); | |
301 | |||
302 | const Mat4d currentMat4 = currentFrustum->secondMap().getMat4(); | ||
303 | 2 | const Mat4d newMat4 = currentMat4 * m; | |
304 | |||
305 |
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2 | AffineMap affine{newMat4}; |
306 | |||
307 | NonlinearFrustumMap::Ptr frustum{new NonlinearFrustumMap{ | ||
308 | currentFrustum->getBBox(), | ||
309 | currentFrustum->getTaper(), | ||
310 | currentFrustum->getDepth(), | ||
311 |
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4 | affine.copy() |
312 |
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2 | }}; |
313 |
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2 | mMap = StaticPtrCast<MapBase, NonlinearFrustumMap>(frustum); |
314 | } | ||
315 | |||
316 | 4 | } | |
317 | |||
318 | void | ||
319 | ✗ | Transform::postMult(const Mat3d& m) | |
320 | { | ||
321 | ✗ | Mat4d mat4 = Mat4d::identity(); | |
322 | mat4.setMat3(m); | ||
323 | ✗ | postMult(mat4); | |
324 | } | ||
325 | |||
326 | |||
327 | //////////////////////////////////////// | ||
328 | |||
329 | |||
330 | BBoxd | ||
331 | 221 | Transform::indexToWorld(const CoordBBox& indexBBox) const | |
332 | { | ||
333 | 221 | return this->indexToWorld(BBoxd(indexBBox.min().asVec3d(), indexBBox.max().asVec3d())); | |
334 | } | ||
335 | |||
336 | |||
337 | BBoxd | ||
338 | 2618 | Transform::indexToWorld(const BBoxd& indexBBox) const | |
339 | { | ||
340 | const Vec3d &imin = indexBBox.min(), &imax = indexBBox.max(); | ||
341 | |||
342 |
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23562 | Vec3d corners[8]; |
343 | 2618 | corners[0] = imin; | |
344 | 2618 | corners[1] = Vec3d(imax(0), imin(1), imin(2)); | |
345 | 2618 | corners[2] = Vec3d(imax(0), imax(1), imin(2)); | |
346 | 2618 | corners[3] = Vec3d(imin(0), imax(1), imin(2)); | |
347 | 2618 | corners[4] = Vec3d(imin(0), imin(1), imax(2)); | |
348 | 2618 | corners[5] = Vec3d(imax(0), imin(1), imax(2)); | |
349 | 2618 | corners[6] = imax; | |
350 | 2618 | corners[7] = Vec3d(imin(0), imax(1), imax(2)); | |
351 | |||
352 | BBoxd worldBBox; | ||
353 | Vec3d &wmin = worldBBox.min(), &wmax = worldBBox.max(); | ||
354 | |||
355 | 2618 | wmin = wmax = this->indexToWorld(corners[0]); | |
356 |
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20944 | for (int i = 1; i < 8; ++i) { |
357 | 18326 | Vec3d image = this->indexToWorld(corners[i]); | |
358 | 18326 | wmin = minComponent(wmin, image); | |
359 | 18326 | wmax = maxComponent(wmax, image); | |
360 | } | ||
361 | 2618 | return worldBBox; | |
362 | } | ||
363 | |||
364 | |||
365 | BBoxd | ||
366 | 8 | Transform::worldToIndex(const BBoxd& worldBBox) const | |
367 | { | ||
368 | Vec3d indexMin, indexMax; | ||
369 | 8 | calculateBounds(*this, worldBBox.min(), worldBBox.max(), indexMin, indexMax); | |
370 | 8 | return BBoxd(indexMin, indexMax); | |
371 | } | ||
372 | |||
373 | |||
374 | CoordBBox | ||
375 | 2616 | Transform::worldToIndexCellCentered(const BBoxd& worldBBox) const | |
376 | { | ||
377 | Vec3d indexMin, indexMax; | ||
378 | 2616 | calculateBounds(*this, worldBBox.min(), worldBBox.max(), indexMin, indexMax); | |
379 | 2616 | return CoordBBox(Coord::round(indexMin), Coord::round(indexMax)); | |
380 | } | ||
381 | |||
382 | |||
383 | CoordBBox | ||
384 | 11 | Transform::worldToIndexNodeCentered(const BBoxd& worldBBox) const | |
385 | { | ||
386 | Vec3d indexMin, indexMax; | ||
387 | 11 | calculateBounds(*this, worldBBox.min(), worldBBox.max(), indexMin, indexMax); | |
388 | 11 | return CoordBBox(Coord::floor(indexMin), Coord::floor(indexMax)); | |
389 | } | ||
390 | |||
391 | |||
392 | //////////////////////////////////////// | ||
393 | |||
394 | // Utility methods | ||
395 | |||
396 | void | ||
397 | 9743661 | calculateBounds(const Transform& t, | |
398 | const Vec3d& minWS, | ||
399 | const Vec3d& maxWS, | ||
400 | Vec3d& minIS, | ||
401 | Vec3d& maxIS) | ||
402 | { | ||
403 | /// the pre-image of the 8 corners of the box | ||
404 |
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87692949 | Vec3d corners[8]; |
405 | 9743661 | corners[0] = minWS; | |
406 | 9743661 | corners[1] = Vec3d(maxWS(0), minWS(1), minWS(2)); | |
407 | 9743661 | corners[2] = Vec3d(maxWS(0), maxWS(1), minWS(2)); | |
408 | 9743661 | corners[3] = Vec3d(minWS(0), maxWS(1), minWS(2)); | |
409 | 9743661 | corners[4] = Vec3d(minWS(0), minWS(1), maxWS(2)); | |
410 | 9743661 | corners[5] = Vec3d(maxWS(0), minWS(1), maxWS(2)); | |
411 | 9743661 | corners[6] = maxWS; | |
412 | 9743661 | corners[7] = Vec3d(minWS(0), maxWS(1), maxWS(2)); | |
413 | |||
414 | Vec3d pre_image; | ||
415 | 9743661 | minIS = t.worldToIndex(corners[0]); | |
416 | 9743661 | maxIS = minIS; | |
417 |
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77949288 | for (int i = 1; i < 8; ++i) { |
418 | 68205627 | pre_image = t.worldToIndex(corners[i]); | |
419 |
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272822508 | for (int j = 0; j < 3; ++j) { |
420 |
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204616881 | minIS(j) = std::min(minIS(j), pre_image(j)); |
421 | 204616881 | maxIS(j) = std::max(maxIS(j), pre_image(j)); | |
422 | } | ||
423 | } | ||
424 | 9743661 | } | |
425 | |||
426 | |||
427 | //////////////////////////////////////// | ||
428 | |||
429 | |||
430 | bool | ||
431 | 6309 | Transform::operator==(const Transform& other) const | |
432 | { | ||
433 |
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6309 | if (!this->voxelSize().eq(other.voxelSize())) return false; |
434 | |||
435 |
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6251 | if (this->mapType() == other.mapType()) { |
436 |
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18732 | return this->baseMap()->isEqual(*other.baseMap()); |
437 | } | ||
438 | |||
439 |
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9 | if (this->isLinear() && other.isLinear()) { |
440 | // promote both maps to mat4 form and compare | ||
441 |
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6 | return ( *(this->baseMap()->getAffineMap()) == |
442 |
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6 | *(other.baseMap()->getAffineMap()) ); |
443 | } | ||
444 | |||
445 |
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15 | return this->baseMap()->isEqual(*other.baseMap()); |
446 | } | ||
447 | |||
448 | |||
449 | //////////////////////////////////////// | ||
450 | |||
451 | |||
452 | void | ||
453 | ✗ | Transform::print(std::ostream& os, const std::string& indent) const | |
454 | { | ||
455 | struct Local { | ||
456 | // Print a Vec4d more compactly than Vec4d::str() does. | ||
457 | ✗ | static std::string rowAsString(const Vec4d& row) | |
458 | { | ||
459 | ✗ | std::ostringstream ostr; | |
460 | ostr << "[" << std::setprecision(3) << row[0] << ", " | ||
461 | ✗ | << row[1] << ", " << row[2] << ", " << row[3] << "] "; | |
462 | ✗ | return ostr.str(); | |
463 | } | ||
464 | }; | ||
465 | |||
466 | // Write to a string stream so that I/O manipulators don't affect the output stream. | ||
467 | ✗ | std::ostringstream ostr; | |
468 | |||
469 | { | ||
470 | Vec3d dim = this->voxelSize(); | ||
471 | ✗ | if (dim.eq(Vec3d(dim[0]))) { | |
472 | ✗ | ostr << indent << std::left << "voxel size: " << std::setprecision(3) << dim[0]; | |
473 | } else { | ||
474 | ostr << indent << std::left << "voxel dimensions: [" << std::setprecision(3) | ||
475 | ✗ | << dim[0] << ", " << dim[1] << ", " << dim[2] << "]"; | |
476 | } | ||
477 | ✗ | ostr << "\n"; | |
478 | } | ||
479 | |||
480 | ✗ | if (this->isLinear()) { | |
481 | ✗ | openvdb::Mat4R v2w = this->baseMap()->getAffineMap()->getMat4(); | |
482 | |||
483 | ✗ | ostr << indent << std::left << "index to world:\n"; | |
484 | ✗ | for (int row = 0; row < 4; ++row) { | |
485 | ✗ | ostr << indent << " " << std::left << Local::rowAsString(v2w[row]) << "\n"; | |
486 | } | ||
487 | |||
488 | ✗ | } else if (this->mapType() == NonlinearFrustumMap::mapType()) { | |
489 | const NonlinearFrustumMap& frustum = | ||
490 | ✗ | static_cast<const NonlinearFrustumMap&>(*this->baseMap()); | |
491 | ✗ | const openvdb::Mat4R linear = this->baseMap()->getAffineMap()->getMat4(); | |
492 | |||
493 | ✗ | std::vector<std::string> linearRow; | |
494 | ✗ | size_t w = 0; | |
495 | ✗ | for (int row = 0; row < 4; ++row) { | |
496 | ✗ | std::string str = Local::rowAsString(linear[row]); | |
497 | ✗ | w = std::max(w, str.size()); | |
498 | ✗ | linearRow.push_back(str); | |
499 | } | ||
500 | ✗ | w = std::max<size_t>(w, 30); | |
501 | ✗ | const int iw = int(w); | |
502 | |||
503 | // Print rows of the linear component matrix side-by-side with frustum parameters. | ||
504 | ostr << indent << std::left << std::setw(iw) << "linear:" | ||
505 | ✗ | << " frustum:\n"; | |
506 | ostr << indent << " " << std::left << std::setw(iw) << linearRow[0] | ||
507 | ✗ | << " taper: " << frustum.getTaper() << "\n"; | |
508 | ostr << indent << " " << std::left << std::setw(iw) << linearRow[1] | ||
509 | ✗ | << " depth: " << frustum.getDepth() << "\n"; | |
510 | |||
511 | ✗ | std::ostringstream ostmp; | |
512 | ostmp << indent << " " << std::left << std::setw(iw) << linearRow[2] | ||
513 | ✗ | << " bounds: " << frustum.getBBox(); | |
514 | ✗ | if (ostmp.str().size() < 79) { | |
515 | ✗ | ostr << ostmp.str() << "\n"; | |
516 | ✗ | ostr << indent << " " << std::left << std::setw(iw) << linearRow[3] << "\n"; | |
517 | } else { | ||
518 | // If the frustum bounding box doesn't fit on one line, split it into two lines. | ||
519 | ostr << indent << " " << std::left << std::setw(iw) << linearRow[2] | ||
520 | ✗ | << " bounds: " << frustum.getBBox().min() << " ->\n"; | |
521 | ostr << indent << " " << std::left << std::setw(iw) << linearRow[3] | ||
522 | ✗ | << " " << frustum.getBBox().max() << "\n"; | |
523 | } | ||
524 | |||
525 | } else { | ||
526 | /// @todo Handle other map types. | ||
527 | } | ||
528 | |||
529 | ✗ | os << ostr.str(); | |
530 | } | ||
531 | |||
532 | |||
533 | //////////////////////////////////////// | ||
534 | |||
535 | |||
536 | std::ostream& | ||
537 | ✗ | operator<<(std::ostream& os, const Transform& t) | |
538 | { | ||
539 | ✗ | os << "Transform type: " << t.baseMap()->type() << std::endl; | |
540 | ✗ | os << t.baseMap()->str() << std::endl; | |
541 | ✗ | return os; | |
542 | } | ||
543 | |||
544 | |||
545 | } // namespace math | ||
546 | } // namespace OPENVDB_VERSION_NAME | ||
547 | } // namespace openvdb | ||
548 |