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1 | // Copyright Contributors to the OpenVDB Project | ||
2 | // SPDX-License-Identifier: MPL-2.0 | ||
3 | |||
4 | /// @file unittest/TestVolumeRayIntersector.cc | ||
5 | /// @author Ken Museth | ||
6 | |||
7 | #include <openvdb/openvdb.h> | ||
8 | #include <openvdb/math/Ray.h> | ||
9 | #include <openvdb/Types.h> | ||
10 | #include <openvdb/math/Transform.h> | ||
11 | #include <openvdb/tools/LevelSetSphere.h> | ||
12 | #include <openvdb/tools/RayIntersector.h> | ||
13 | |||
14 | #include "gtest/gtest.h" | ||
15 | |||
16 | #include <cassert> | ||
17 | #include <deque> | ||
18 | #include <iostream> | ||
19 | #include <vector> | ||
20 | |||
21 | |||
22 | #define ASSERT_DOUBLES_APPROX_EQUAL(expected, actual) \ | ||
23 | EXPECT_NEAR((expected), (actual), /*tolerance=*/1.e-6); | ||
24 | |||
25 | |||
26 | 1 | class TestVolumeRayIntersector : public ::testing::Test | |
27 | { | ||
28 | }; | ||
29 | |||
30 | |||
31 |
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1 | TEST_F(TestVolumeRayIntersector, testAll) |
32 | { | ||
33 | using namespace openvdb; | ||
34 | typedef math::Ray<double> RayT; | ||
35 | typedef RayT::Vec3Type Vec3T; | ||
36 | |||
37 | {//one single leaf node | ||
38 |
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2 | FloatGrid grid(0.0f); |
39 | |||
40 |
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2 | grid.tree().setValue(Coord(0,0,0), 1.0f); |
41 |
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2 | grid.tree().setValue(Coord(7,7,7), 1.0f); |
42 | |||
43 | const Vec3T dir( 1.0, 0.0, 0.0); | ||
44 | const Vec3T eye(-1.0, 0.0, 0.0); | ||
45 | const RayT ray(eye, dir);//ray in index space | ||
46 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid); |
47 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
48 | double t0=0, t1=0; | ||
49 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
50 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0); |
51 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 9.0, t1); |
52 |
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1 | EXPECT_TRUE(!inter.march(t0, t1)); |
53 | } | ||
54 | {//same as above but with dilation | ||
55 |
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2 | FloatGrid grid(0.0f); |
56 | |||
57 |
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2 | grid.tree().setValue(Coord(0,0,0), 1.0f); |
58 |
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2 | grid.tree().setValue(Coord(7,7,7), 1.0f); |
59 | |||
60 | const Vec3T dir( 1.0, 0.0, 0.0); | ||
61 | const Vec3T eye(-1.0, 0.0, 0.0); | ||
62 | const RayT ray(eye, dir);//ray in index space | ||
63 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid, 1); |
64 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
65 | double t0=0, t1=0; | ||
66 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
67 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 0.0, t0); |
68 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1); |
69 |
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1 | EXPECT_TRUE(!inter.march(t0, t1)); |
70 | } | ||
71 | {//one single leaf node | ||
72 |
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2 | FloatGrid grid(0.0f); |
73 | |||
74 |
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2 | grid.tree().setValue(Coord(1,1,1), 1.0f); |
75 |
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2 | grid.tree().setValue(Coord(7,3,3), 1.0f); |
76 | |||
77 | const Vec3T dir( 1.0, 0.0, 0.0); | ||
78 | const Vec3T eye(-1.0, 0.0, 0.0); | ||
79 | const RayT ray(eye, dir);//ray in index space | ||
80 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid); |
81 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
82 | double t0=0, t1=0; | ||
83 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
84 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0); |
85 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 9.0, t1); |
86 |
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1 | EXPECT_TRUE(!inter.march(t0, t1)); |
87 | } | ||
88 | {//same as above but with dilation | ||
89 |
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2 | FloatGrid grid(0.0f); |
90 | |||
91 |
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2 | grid.tree().setValue(Coord(1,1,1), 1.0f); |
92 |
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2 | grid.tree().setValue(Coord(7,3,3), 1.0f); |
93 | |||
94 | const Vec3T dir( 1.0, 0.0, 0.0); | ||
95 | const Vec3T eye(-1.0, 0.0, 0.0); | ||
96 | const RayT ray(eye, dir);//ray in index space | ||
97 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid, 1); |
98 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
99 | double t0=0, t1=0; | ||
100 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
101 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0); |
102 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1); |
103 |
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1 | EXPECT_TRUE(!inter.march(t0, t1)); |
104 | } | ||
105 | {//two adjacent leaf nodes | ||
106 |
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2 | FloatGrid grid(0.0f); |
107 | |||
108 |
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2 | grid.tree().setValue(Coord(0,0,0), 1.0f); |
109 |
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2 | grid.tree().setValue(Coord(8,0,0), 1.0f); |
110 |
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2 | grid.tree().setValue(Coord(15,7,7), 1.0f); |
111 | |||
112 | const Vec3T dir( 1.0, 0.0, 0.0); | ||
113 | const Vec3T eye(-1.0, 0.0, 0.0); | ||
114 | const RayT ray(eye, dir);//ray in index space | ||
115 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid); |
116 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
117 | double t0=0, t1=0; | ||
118 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
119 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0); |
120 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1); |
121 |
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1 | EXPECT_TRUE(!inter.march(t0, t1)); |
122 | } | ||
123 | {//two adjacent leafs followed by a gab and leaf | ||
124 |
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2 | FloatGrid grid(0.0f); |
125 | |||
126 |
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2 | grid.tree().setValue(Coord(0*8,0,0), 1.0f); |
127 |
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2 | grid.tree().setValue(Coord(1*8,0,0), 1.0f); |
128 |
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2 | grid.tree().setValue(Coord(3*8,0,0), 1.0f); |
129 |
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2 | grid.tree().setValue(Coord(3*8+7,7,7), 1.0f); |
130 | |||
131 | const Vec3T dir( 1.0, 0.0, 0.0); | ||
132 | const Vec3T eye(-1.0, 0.0, 0.0); | ||
133 | const RayT ray(eye, dir);//ray in index space | ||
134 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid); |
135 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
136 | double t0=0, t1=0; | ||
137 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
138 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0); |
139 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1); |
140 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
141 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(25.0, t0); |
142 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(33.0, t1); |
143 |
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1 | EXPECT_TRUE(!inter.march(t0, t1)); |
144 | } | ||
145 | {//two adjacent leafs followed by a gab, a leaf and an active tile | ||
146 |
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2 | FloatGrid grid(0.0f); |
147 | |||
148 |
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2 | grid.tree().setValue(Coord(0*8,0,0), 1.0f); |
149 |
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2 | grid.tree().setValue(Coord(1*8,0,0), 1.0f); |
150 |
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1 | grid.tree().setValue(Coord(3*8,0,0), 1.0f); |
151 |
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2 | grid.fill(CoordBBox(Coord(4*8,0,0), Coord(4*8+7,7,7)), 2.0f, true); |
152 | |||
153 | const Vec3T dir( 1.0, 0.0, 0.0); | ||
154 | const Vec3T eye(-1.0, 0.0, 0.0); | ||
155 | const RayT ray(eye, dir);//ray in index space | ||
156 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid); |
157 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
158 | double t0=0, t1=0; | ||
159 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
160 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 1.0, t0); |
161 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(17.0, t1); |
162 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
163 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(25.0, t0); |
164 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(41.0, t1); |
165 |
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1 | EXPECT_TRUE(!inter.march(t0, t1)); |
166 | } | ||
167 | |||
168 | {//two adjacent leafs followed by a gab, a leaf and an active tile | ||
169 |
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2 | FloatGrid grid(0.0f); |
170 | |||
171 |
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2 | grid.tree().setValue(Coord(0*8,0,0), 1.0f); |
172 |
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2 | grid.tree().setValue(Coord(1*8,0,0), 1.0f); |
173 |
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1 | grid.tree().setValue(Coord(3*8,0,0), 1.0f); |
174 |
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2 | grid.fill(CoordBBox(Coord(4*8,0,0), Coord(4*8+7,7,7)), 2.0f, true); |
175 | |||
176 | const Vec3T dir( 1.0, 0.0, 0.0); | ||
177 | const Vec3T eye(-1.0, 0.0, 0.0); | ||
178 | const RayT ray(eye, dir);//ray in index space | ||
179 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid); |
180 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
181 | |||
182 | std::vector<RayT::TimeSpan> list; | ||
183 | inter.hits(list); | ||
184 |
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1 | EXPECT_TRUE(list.size() == 2); |
185 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 1.0, list[0].t0); |
186 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(17.0, list[0].t1); |
187 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(25.0, list[1].t0); |
188 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(41.0, list[1].t1); |
189 | } | ||
190 | |||
191 | {//same as above but now with std::deque instead of std::vector | ||
192 |
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2 | FloatGrid grid(0.0f); |
193 | |||
194 |
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2 | grid.tree().setValue(Coord(0*8,0,0), 1.0f); |
195 |
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2 | grid.tree().setValue(Coord(1*8,0,0), 1.0f); |
196 |
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1 | grid.tree().setValue(Coord(3*8,0,0), 1.0f); |
197 |
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2 | grid.fill(CoordBBox(Coord(4*8,0,0), Coord(4*8+7,7,7)), 2.0f, true); |
198 | |||
199 | const Vec3T dir( 1.0, 0.0, 0.0); | ||
200 | const Vec3T eye(-1.0, 0.0, 0.0); | ||
201 | const RayT ray(eye, dir);//ray in index space | ||
202 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid); |
203 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
204 | |||
205 | std::deque<RayT::TimeSpan> list; | ||
206 | inter.hits(list); | ||
207 |
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1 | EXPECT_TRUE(list.size() == 2); |
208 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL( 1.0, list[0].t0); |
209 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(17.0, list[0].t1); |
210 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(25.0, list[1].t0); |
211 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(41.0, list[1].t1); |
212 | } | ||
213 | |||
214 | {// Test submitted by "Jan" @ GitHub | ||
215 |
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2 | FloatGrid grid(0.0f); |
216 |
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2 | grid.tree().setValue(Coord(0*8,0,0), 1.0f); |
217 |
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2 | grid.tree().setValue(Coord(1*8,0,0), 1.0f); |
218 |
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1 | grid.tree().setValue(Coord(3*8,0,0), 1.0f); |
219 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid); |
220 | |||
221 | const Vec3T dir(-1.0, 0.0, 0.0); | ||
222 | const Vec3T eye(50.0, 0.0, 0.0); | ||
223 | const RayT ray(eye, dir); | ||
224 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray)); |
225 | double t0=0, t1=0; | ||
226 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
227 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(18.0, t0); |
228 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(26.0, t1); |
229 |
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1 | EXPECT_TRUE(inter.march(t0, t1)); |
230 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(34.0, t0); |
231 |
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1 | ASSERT_DOUBLES_APPROX_EQUAL(50.0, t1); |
232 |
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1 | EXPECT_TRUE(!inter.march(t0, t1)); |
233 | } | ||
234 | |||
235 | {// Test submitted by "Trevor" @ GitHub | ||
236 | |||
237 |
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1 | FloatGrid::Ptr grid = createGrid<FloatGrid>(0.0f); |
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2 | grid->tree().setValue(Coord(0,0,0), 1.0f); |
239 |
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1 | tools::dilateActiveValues(grid->tree(), 1, tools::NN_FACE, tools::IGNORE_TILES); |
240 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(*grid); |
241 | |||
242 | //std::cerr << "BBox = " << inter.bbox() << std::endl; | ||
243 | |||
244 | const Vec3T eye(-0.25, -0.25, 10.0); | ||
245 | const Vec3T dir( 0.00, 0.00, -1.0); | ||
246 | const RayT ray(eye, dir); | ||
247 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray));// hits bbox |
248 | |||
249 | double t0=0, t1=0; | ||
250 |
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1 | EXPECT_TRUE(!inter.march(t0, t1));// misses leafs |
251 | } | ||
252 | |||
253 | {// Test submitted by "Trevor" @ GitHub | ||
254 | |||
255 |
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1 | FloatGrid::Ptr grid = createGrid<FloatGrid>(0.0f); |
256 |
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2 | grid->tree().setValue(Coord(0,0,0), 1.0f); |
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1 | tools::dilateActiveValues(grid->tree(), 1, tools::NN_FACE, tools::IGNORE_TILES); |
258 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(*grid); |
259 | |||
260 | //GridPtrVec grids; | ||
261 | //grids.push_back(grid); | ||
262 | //io::File vdbfile("trevor_v1.vdb"); | ||
263 | //vdbfile.write(grids); | ||
264 | |||
265 | //std::cerr << "BBox = " << inter.bbox() << std::endl; | ||
266 | |||
267 | const Vec3T eye(0.75, 0.75, 10.0); | ||
268 | const Vec3T dir( 0.00, 0.00, -1.0); | ||
269 | const RayT ray(eye, dir); | ||
270 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray));// hits bbox |
271 | |||
272 | double t0=0, t1=0; | ||
273 |
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1 | EXPECT_TRUE(inter.march(t0, t1));// misses leafs |
274 | //std::cerr << "t0=" << t0 << " t1=" << t1 << std::endl; | ||
275 | } | ||
276 | |||
277 | {// Test derived from the test submitted by "Trevor" @ GitHub | ||
278 | |||
279 | 2 | FloatGrid grid(0.0f); | |
280 |
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1 | grid.fill(math::CoordBBox(Coord(-1,-1,-1),Coord(1,1,1)), 1.0f); |
281 |
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1 | tools::VolumeRayIntersector<FloatGrid> inter(grid); |
282 | //std::cerr << "BBox = " << inter.bbox() << std::endl; | ||
283 | |||
284 | const Vec3T eye(-0.25, -0.25, 10.0); | ||
285 | const Vec3T dir( 0.00, 0.00, -1.0); | ||
286 | const RayT ray(eye, dir); | ||
287 |
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1 | EXPECT_TRUE(inter.setIndexRay(ray));// hits bbox |
288 | |||
289 | double t0=0, t1=0; | ||
290 |
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1 | EXPECT_TRUE(inter.march(t0, t1));// hits leafs |
291 | //std::cerr << "t0=" << t0 << " t1=" << t1 << std::endl; | ||
292 | } | ||
293 | 1 | } | |
294 |