GCC Code Coverage Report


Directory: ./
File: openvdb/openvdb/unittest/TestLevelSetRayIntersector.cc
Date: 2022-07-25 17:40:05
Exec Total Coverage
Lines: 121 121 100.0%
Functions: 1 1 100.0%
Branches: 167 1286 13.0%

Line Branch Exec Source
1 // Copyright Contributors to the OpenVDB Project
2 // SPDX-License-Identifier: MPL-2.0
3
4 /// @file unittest/TestLevelSetRayIntersector.cc
5 /// @author Ken Museth
6
7 // Uncomment to enable statistics of ray-intersections
8 //#define STATS_TEST
9
10 #include <openvdb/Exceptions.h>
11 #include <openvdb/openvdb.h>
12 #include <openvdb/math/Ray.h>
13 #include <openvdb/Types.h>
14 #include <openvdb/math/Transform.h>
15 #include <openvdb/tools/LevelSetSphere.h>
16 #include <openvdb/tools/RayIntersector.h>
17 #include <openvdb/tools/RayTracer.h>// for Film
18 #ifdef STATS_TEST
19 //only needed for statistics
20 #include <openvdb/math/Stats.h>
21 #include <openvdb/util/CpuTimer.h>
22 #include <iostream>
23 #endif
24
25 #include <gtest/gtest.h>
26
27
28 #define ASSERT_DOUBLES_APPROX_EQUAL(expected, actual) \
29 EXPECT_NEAR((expected), (actual), /*tolerance=*/1.e-6);
30
31
32 1 class TestLevelSetRayIntersector : public ::testing::Test
33 {
34 };
35
36
37
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2 TEST_F(TestLevelSetRayIntersector, tests)
38 {
39 using namespace openvdb;
40 typedef math::Ray<double> RayT;
41 typedef RayT::Vec3Type Vec3T;
42
43 {// voxel intersection against a level set sphere
44 const float r = 5.0f;
45 const Vec3f c(20.0f, 0.0f, 0.0f);
46 const float s = 0.5f, w = 2.0f;
47
48 1 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
49
50
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1 tools::LevelSetRayIntersector<FloatGrid> lsri(*ls);
51
52 const Vec3T dir(1.0, 0.0, 0.0);
53 const Vec3T eye(2.0, 0.0, 0.0);
54 const RayT ray(eye, dir);
55 //std::cerr << ray << std::endl;
56 Vec3T xyz(0);
57 1 Real time = 0;
58
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1 EXPECT_TRUE(lsri.intersectsWS(ray, xyz, time));
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, xyz[0]);
60
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[1]);
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[2]);
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1 ASSERT_DOUBLES_APPROX_EQUAL(13.0, time);
63 1 double t0=0, t1=0;
64
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1 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
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1 ASSERT_DOUBLES_APPROX_EQUAL(t0, time);
66 //std::cerr << "\nray("<<t0<<")="<<ray(t0)<<std::endl;
67 //std::cerr << "Intersection at xyz = " << xyz << " time = " << time << std::endl;
68
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2 EXPECT_TRUE(ray(t0) == xyz);
69 }
70
71 {// voxel intersection against a level set sphere
72 const float r = 5.0f;
73 const Vec3f c(20.0f, 0.0f, 0.0f);
74 const float s = 0.5f, w = 2.0f;
75
76 1 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
77
78
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1 tools::LevelSetRayIntersector<FloatGrid> lsri(*ls);
79
80 const Vec3T dir(1.0,-0.0,-0.0);
81 const Vec3T eye(2.0, 0.0, 0.0);
82 const RayT ray(eye, dir);
83 //std::cerr << ray << std::endl;
84 Vec3T xyz(0);
85 1 Real time = 0;
86
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1 EXPECT_TRUE(lsri.intersectsWS(ray, xyz, time));
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, xyz[0]);
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[1]);
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[2]);
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1 ASSERT_DOUBLES_APPROX_EQUAL(13.0, time);
91 1 double t0=0, t1=0;
92
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1 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
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1 ASSERT_DOUBLES_APPROX_EQUAL(t0, time);
94 //std::cerr << "\nray("<<t0<<")="<<ray(t0)<<std::endl;
95 //std::cerr << "Intersection at xyz = " << xyz << std::endl;
96
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2 EXPECT_TRUE(ray(t0) == xyz);
97 }
98
99 {// voxel intersection against a level set sphere
100 const float r = 5.0f;
101 const Vec3f c(0.0f, 20.0f, 0.0f);
102 const float s = 1.5f, w = 2.0f;
103
104 1 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
105
106
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1 tools::LevelSetRayIntersector<FloatGrid> lsri(*ls);
107
108 const Vec3T dir(0.0, 1.0, 0.0);
109 const Vec3T eye(0.0,-2.0, 0.0);
110 RayT ray(eye, dir);
111 Vec3T xyz(0);
112 1 Real time = 0;
113
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1 EXPECT_TRUE(lsri.intersectsWS(ray, xyz, time));
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[0]);
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, xyz[1]);
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[2]);
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1 ASSERT_DOUBLES_APPROX_EQUAL(17.0, time);
118 1 double t0=0, t1=0;
119
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1 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
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1 ASSERT_DOUBLES_APPROX_EQUAL(t0, time);
121 //std::cerr << "\nray("<<t0<<")="<<ray(t0)<<std::endl;
122 //std::cerr << "Intersection at xyz = " << xyz << std::endl;
123
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[0]);
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, ray(t0)[1]);
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[2]);
126 }
127
128 {// voxel intersection against a level set sphere
129 const float r = 5.0f;
130 const Vec3f c(0.0f, 20.0f, 0.0f);
131 const float s = 1.5f, w = 2.0f;
132
133 1 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
134
135
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1 tools::LevelSetRayIntersector<FloatGrid> lsri(*ls);
136
137 const Vec3T dir(-0.0, 1.0,-0.0);
138 const Vec3T eye( 0.0,-2.0, 0.0);
139 RayT ray(eye, dir);
140 Vec3T xyz(0);
141 1 Real time = 0;
142
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1 EXPECT_TRUE(lsri.intersectsWS(ray, xyz, time));
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[0]);
144
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, xyz[1]);
145
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[2]);
146
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1 ASSERT_DOUBLES_APPROX_EQUAL(17.0, time);
147 1 double t0=0, t1=0;
148
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1 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
149
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1 ASSERT_DOUBLES_APPROX_EQUAL(t0, time);
150 //std::cerr << "\nray("<<t0<<")="<<ray(t0)<<std::endl;
151 //std::cerr << "Intersection at xyz = " << xyz << std::endl;
152
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[0]);
153
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, ray(t0)[1]);
154
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[2]);
155 }
156
157 {// voxel intersection against a level set sphere
158 const float r = 5.0f;
159 const Vec3f c(0.0f, 0.0f, 20.0f);
160 const float s = 1.0f, w = 3.0f;
161
162 1 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
163
164 typedef tools::LinearSearchImpl<FloatGrid> SearchImplT;
165
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1 tools::LevelSetRayIntersector<FloatGrid, SearchImplT, -1> lsri(*ls);
166
167 const Vec3T dir(0.0, 0.0, 1.0);
168 const Vec3T eye(0.0, 0.0, 4.0);
169 RayT ray(eye, dir);
170 Vec3T xyz(0);
171 1 Real time = 0;
172
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1 EXPECT_TRUE(lsri.intersectsWS(ray, xyz, time));
173
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[0]);
174
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[1]);
175
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, xyz[2]);
176
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1 ASSERT_DOUBLES_APPROX_EQUAL(11.0, time);
177 1 double t0=0, t1=0;
178
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1 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
179
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1 ASSERT_DOUBLES_APPROX_EQUAL(t0, time);
180 //std::cerr << "\nray("<<t0<<")="<<ray(t0)<<std::endl;
181 //std::cerr << "Intersection at xyz = " << xyz << std::endl;
182
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[0]);
183
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[1]);
184
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, ray(t0)[2]);
185 }
186
187 {// voxel intersection against a level set sphere
188 const float r = 5.0f;
189 const Vec3f c(0.0f, 0.0f, 20.0f);
190 const float s = 1.0f, w = 3.0f;
191
192 1 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
193
194 typedef tools::LinearSearchImpl<FloatGrid> SearchImplT;
195
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1 tools::LevelSetRayIntersector<FloatGrid, SearchImplT, -1> lsri(*ls);
196
197 const Vec3T dir(-0.0,-0.0, 1.0);
198 const Vec3T eye( 0.0, 0.0, 4.0);
199 RayT ray(eye, dir);
200 Vec3T xyz(0);
201 1 Real time = 0;
202
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1 EXPECT_TRUE(lsri.intersectsWS(ray, xyz, time));
203
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[0]);
204
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[1]);
205
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, xyz[2]);
206
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1 ASSERT_DOUBLES_APPROX_EQUAL(11.0, time);
207 1 double t0=0, t1=0;
208
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1 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
209
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1 ASSERT_DOUBLES_APPROX_EQUAL(t0, time);
210 //std::cerr << "t0 = " << t0 << " t1 = " << t1 << std::endl;
211 //std::cerr << "\nray("<<t0<<")="<<ray(t0)<<std::endl;
212 //std::cerr << "Intersection at xyz = " << xyz << std::endl;
213
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[0]);
214
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[1]);
215
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1 ASSERT_DOUBLES_APPROX_EQUAL(15.0, ray(t0)[2]);
216 }
217
218 {// voxel intersection against a level set sphere
219 const float r = 5.0f;
220 const Vec3f c(0.0f, 0.0f, 20.0f);
221 const float s = 1.0f, w = 3.0f;
222
223 1 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
224
225 typedef tools::LinearSearchImpl<FloatGrid> SearchImplT;
226
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1 tools::LevelSetRayIntersector<FloatGrid, SearchImplT, -1> lsri(*ls);
227
228 const Vec3T dir(-0.0,-0.0, 1.0);
229 const Vec3T eye( 0.0, 0.0, 4.0);
230 RayT ray(eye, dir, 16.0);
231 Vec3T xyz(0);
232 1 Real time = 0;
233
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1 EXPECT_TRUE(lsri.intersectsWS(ray, xyz, time));
234
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[0]);
235
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, xyz[1]);
236
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1 ASSERT_DOUBLES_APPROX_EQUAL(25.0, xyz[2]);
237
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1 ASSERT_DOUBLES_APPROX_EQUAL(21.0, time);
238 1 double t0=0, t1=0;
239
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1 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
240 //std::cerr << "t0 = " << t0 << " t1 = " << t1 << std::endl;
241 //std::cerr << "\nray("<<t0<<")="<<ray(t0)<<std::endl;
242 //std::cerr << "Intersection at xyz = " << xyz << std::endl;
243
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1 ASSERT_DOUBLES_APPROX_EQUAL(t1, time);
244
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[0]);
245
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1 ASSERT_DOUBLES_APPROX_EQUAL( 0.0, ray(t0)[1]);
246
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1 ASSERT_DOUBLES_APPROX_EQUAL(25.0, ray(t1)[2]);
247 }
248
249 {// voxel intersection against a level set sphere
250 const float r = 5.0f;
251 const Vec3f c(10.0f, 10.0f, 10.0f);
252 const float s = 1.0f, w = 3.0f;
253
254 1 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
255
256
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1 tools::LevelSetRayIntersector<FloatGrid> lsri(*ls);
257
258 1 Vec3T dir(1.0, 1.0, 1.0); dir.normalize();
259 const Vec3T eye(0.0, 0.0, 0.0);
260 RayT ray(eye, dir);
261 //std::cerr << "ray: " << ray << std::endl;
262 Vec3T xyz(0);
263 1 Real time = 0;
264
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1 EXPECT_TRUE(lsri.intersectsWS(ray, xyz, time));
265 //std::cerr << "\nIntersection at xyz = " << xyz << std::endl;
266 //analytical intersection test
267 1 double t0=0, t1=0;
268
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1 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
269
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1 ASSERT_DOUBLES_APPROX_EQUAL(t0, time);
270
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1 ASSERT_DOUBLES_APPROX_EQUAL((ray(t0)-c).length()-r, 0);
271
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1 ASSERT_DOUBLES_APPROX_EQUAL((ray(t1)-c).length()-r, 0);
272 //std::cerr << "\nray("<<t0<<")="<<ray(t0)<<std::endl;
273 //std::cerr << "\nray("<<t1<<")="<<ray(t1)<<std::endl;
274
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1 const Vec3T delta = xyz - ray(t0);
275 //std::cerr << "delta = " << delta << std::endl;
276 //std::cerr << "|delta|/dx=" << (delta.length()/ls->voxelSize()[0]) << std::endl;
277
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1 ASSERT_DOUBLES_APPROX_EQUAL(0, delta.length());
278 }
279
280 {// test intersections against a high-resolution level set sphere @1024^3
281 const float r = 5.0f;
282 const Vec3f c(10.0f, 10.0f, 20.0f);
283 const float s = 0.01f, w = 2.0f;
284 1 double t0=0, t1=0;
285 1 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
286
287 typedef tools::LinearSearchImpl<FloatGrid, /*iterations=*/2> SearchImplT;
288
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1 tools::LevelSetRayIntersector<FloatGrid, SearchImplT> lsri(*ls);
289
290 Vec3T xyz(0);
291 1 Real time = 0;
292 const size_t width = 1024;
293 const double dx = 20.0/width;
294 const Vec3T dir(0.0, 0.0, 1.0);
295
296
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1025 for (size_t i=0; i<width; ++i) {
297
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1049600 for (size_t j=0; j<width; ++j) {
298
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1048576 const Vec3T eye(dx*double(i), dx*double(j), 0.0);
299 const RayT ray(eye, dir);
300
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1048576 if (lsri.intersectsWS(ray, xyz, time)){
301
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205861 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
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205861 EXPECT_NEAR(0, 100*(t0-time)/t0, /*tolerance=*/0.1);//percent
303
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205861 double delta = (ray(t0)-xyz).length()/s;//in voxel units
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205861 EXPECT_TRUE(delta < 0.06);
305 }
306 }
307 }
308 }
309 1 }
310
311 #ifdef STATS_TEST
312 TEST_F(TestLevelSetRayIntersector, stats)
313 {
314 using namespace openvdb;
315 typedef math::Ray<double> RayT;
316 typedef RayT::Vec3Type Vec3T;
317 util::CpuTimer timer;
318
319 {// generate an image, benchmarks and statistics
320
321 // Generate a high-resolution level set sphere @1024^3
322 const float r = 5.0f;
323 const Vec3f c(10.0f, 10.0f, 20.0f);
324 const float s = 0.01f, w = 2.0f;
325 double t0=0, t1=0;
326 FloatGrid::Ptr ls = tools::createLevelSetSphere<FloatGrid>(r, c, s, w);
327
328 typedef tools::LinearSearchImpl<FloatGrid, /*iterations=*/2> SearchImplT;
329 tools::LevelSetRayIntersector<FloatGrid, SearchImplT> lsri(*ls);
330
331 Vec3T xyz(0);
332 const size_t width = 1024;
333 const double dx = 20.0/width;
334 const Vec3T dir(0.0, 0.0, 1.0);
335
336 tools::Film film(width, width);
337 math::Stats stats;
338 math::Histogram hist(0.0, 0.1, 20);
339
340 timer.start("\nSerial ray-intersections of sphere");
341 for (size_t i=0; i<width; ++i) {
342 for (size_t j=0; j<width; ++j) {
343 const Vec3T eye(dx*i, dx*j, 0.0);
344 const RayT ray(eye, dir);
345 if (lsri.intersectsWS(ray, xyz)){
346 EXPECT_TRUE(ray.intersects(c, r, t0, t1));
347 double delta = (ray(t0)-xyz).length()/s;//in voxel units
348 stats.add(delta);
349 hist.add(delta);
350 if (delta > 0.01) {
351 film.pixel(i, j) = tools::Film::RGBA(1.0f, 0.0f, 0.0f);
352 } else {
353 film.pixel(i, j) = tools::Film::RGBA(0.0f, 1.0f, 0.0f);
354 }
355 }
356 }
357 }
358 timer.stop();
359
360 film.savePPM("sphere_serial");
361 stats.print("First hit");
362 hist.print("First hit");
363 }
364 }
365 #endif // STATS_TEST
366
367 #undef STATS_TEST
368