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1 | // Copyright Contributors to the OpenVDB Project | ||
2 | // SPDX-License-Identifier: MPL-2.0 | ||
3 | |||
4 | #include <openvdb/openvdb.h> | ||
5 | #include <openvdb/tools/Activate.h> | ||
6 | |||
7 | #include <gtest/gtest.h> | ||
8 | |||
9 | // #define BENCHMARK | ||
10 | |||
11 | |||
12 | 5 | class TestActivate: public ::testing::Test | |
13 | { | ||
14 | }; | ||
15 | |||
16 | |||
17 | //////////////////////////////////////// | ||
18 | |||
19 | |||
20 | // migrated from TestTools::testActivate() | ||
21 |
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2 | TEST_F(TestActivate, testActivate) |
22 | { | ||
23 | using namespace openvdb; | ||
24 | |||
25 | const Vec3s background(0.0, -1.0, 1.0), foreground(42.0); | ||
26 | |||
27 | 2 | Vec3STree tree(background); | |
28 | |||
29 | #ifndef BENCHMARK | ||
30 | 1 | const CoordBBox bbox1(Coord(-200), Coord(-181)); | |
31 |
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1 | const CoordBBox bbox2(Coord(51), Coord(373)); |
32 | #else | ||
33 | const CoordBBox bbox1(Coord(-200*20), Coord(-181*20)); | ||
34 | const CoordBBox bbox2(Coord(51*20), Coord(373*20)); | ||
35 | #endif | ||
36 | |||
37 | // Set some non-background active voxels. | ||
38 |
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1 | tree.fill(bbox1, Vec3s(0.0), /*active=*/true); |
39 | |||
40 | // Mark some background voxels as active. | ||
41 | tree.fill(bbox2, background, /*active=*/true); | ||
42 |
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2 | EXPECT_EQ(bbox2.volume() + bbox1.volume(), tree.activeVoxelCount()); |
43 | |||
44 | // Deactivate all voxels with the background value. | ||
45 |
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1 | tools::deactivate(tree, background, /*tolerance=*/Vec3s(1.0e-6f)); |
46 | // Verify that there are no longer any active voxels with the background value. | ||
47 |
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1 | EXPECT_EQ(bbox1.volume(), tree.activeVoxelCount()); |
48 | |||
49 | // Set some voxels to the foreground value but leave them inactive. | ||
50 | tree.fill(bbox2, foreground, /*active=*/false); | ||
51 | // Verify that there are no active voxels with the background value. | ||
52 |
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1 | EXPECT_EQ(bbox1.volume(), tree.activeVoxelCount()); |
53 | |||
54 | // Activate all voxels with the foreground value. | ||
55 |
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1 | tools::activate(tree, foreground); |
56 | // Verify that the expected number of voxels are active. | ||
57 |
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2 | EXPECT_EQ(bbox1.volume() + bbox2.volume(), tree.activeVoxelCount()); |
58 | 1 | } | |
59 | |||
60 |
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1 | TEST_F(TestActivate, testActivateLeafValues) |
61 | { | ||
62 | using namespace openvdb; | ||
63 | |||
64 | { // activate leaf with a single inactive voxel | ||
65 | 2 | FloatTree tree; | |
66 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
67 |
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1 | EXPECT_TRUE(leaf->isEmpty()); |
68 | |||
69 | // all values are 0.0f so activate with value = 1.0f is a noop | ||
70 | |||
71 |
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1 | tools::activate(tree, 1.0f); |
72 |
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1 | EXPECT_TRUE(leaf->isEmpty()); |
73 | |||
74 | // set leaf[0] to 1.0f and activate this one voxel | ||
75 | |||
76 |
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1 | leaf->setValueOff(0, 1.0f); |
77 |
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1 | tools::activate(tree, 1.0f); |
78 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(1)); |
79 | } | ||
80 | |||
81 | { // activate leaf with a single inactive voxel within the tolerance | ||
82 | 2 | FloatTree tree; | |
83 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
84 | |||
85 | // set leaf[0] to a small tolerance above 1.0f | ||
86 | |||
87 |
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1 | leaf->setValueOff(0, 1.0f + 1e-4f); |
88 |
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1 | tools::activate(tree, 1.0f); // default tolerance is zero |
89 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
90 | |||
91 | // activate using explicit tolerance | ||
92 | |||
93 |
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1 | tools::activate(tree, 1.0f, 1e-6f); // tolerance is too small |
94 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
95 |
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1 | tools::activate(tree, 1.0f, 1e-3f); // tolerance is now large enough |
96 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(1)); |
97 | } | ||
98 | |||
99 | { // activate leaf with a single inactive voxel with 0.1f value | ||
100 | 2 | FloatTree tree; | |
101 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
102 | |||
103 | // set leaf[0] to 0.1f (which cannot be represented exactly in floating-point) | ||
104 | |||
105 |
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1 | leaf->setValueOff(0, 0.1f); |
106 |
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1 | tools::activate(tree, 0.1f); // default tolerance is zero |
107 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(1)); |
108 | } | ||
109 | |||
110 | { // activate leaf with a few active and inactive voxels | ||
111 | 2 | FloatTree tree; | |
112 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
113 | |||
114 |
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1 | leaf->setValueOff(0, 1.0f); |
115 |
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1 | leaf->setValueOff(1, 3.0f); |
116 |
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1 | leaf->setValueOff(2, -3.0f); |
117 |
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1 | leaf->setValueOn(3, 1.0f); |
118 |
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1 | leaf->setValueOn(4, 3.0f); |
119 |
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1 | leaf->setValueOn(5, -3.0f); |
120 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(3)); |
121 |
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1 | tools::activate(tree, 1.0f); |
122 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(4)); |
123 | } | ||
124 | |||
125 | { // activate an integer leaf | ||
126 | 2 | Int32Tree tree; | |
127 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
128 | |||
129 |
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1 | leaf->setValueOff(0, 10); |
130 |
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1 | leaf->setValueOff(1, 9); |
131 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
132 |
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1 | tools::activate(tree, 9); // default tolerance is zero |
133 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(1)); |
134 |
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1 | tools::activate(tree, 9, /*tolerance=*/2); |
135 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
136 | } | ||
137 | |||
138 | { // activate a Vec3s leaf | ||
139 | 2 | Vec3STree tree; | |
140 |
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1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); |
141 | |||
142 |
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1 | leaf->setValueOff(0, Vec3s(10)); |
143 | 1 | leaf->setValueOff(1, Vec3s(2, 3, 4)); | |
144 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
145 |
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1 | tools::activate(tree, Vec3s(2, 3, 5)); // default tolerance is zero |
146 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
147 |
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1 | tools::activate(tree, Vec3s(2, 3, 5), /*tolerance=*/Vec3s(0, 0, 2)); |
148 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(1)); |
149 |
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1 | tools::activate(tree, Vec3s(10), Vec3s(0.1f)); |
150 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
151 | } | ||
152 | |||
153 | { // activate a mask leaf | ||
154 | 2 | MaskTree tree; | |
155 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
156 | |||
157 | leaf->setValueOnly(0, true); | ||
158 | leaf->setValueOnly(1, true); | ||
159 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
160 |
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1 | tools::activate(tree, true); // noop |
161 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
162 |
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1 | tools::activate(tree, false); // all inactive values become active |
163 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(512)); |
164 | } | ||
165 | 1 | } | |
166 | |||
167 |
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1 | TEST_F(TestActivate, testActivateTiles) |
168 | { | ||
169 | using namespace openvdb; | ||
170 | |||
171 | 20 | auto getActiveTiles = [](const auto& node) -> Index | |
172 | { | ||
173 | Index count(0); | ||
174 |
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44 | for (auto iter = node.cbeginValueOn(); iter; ++iter) count++; |
175 | 20 | return count; | |
176 | }; | ||
177 | |||
178 | 20 | auto getInactiveTiles = [](const auto& node) -> Index | |
179 | { | ||
180 | Index count(0); | ||
181 |
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16428 | for (auto iter = node.cbeginValueOff(); iter; ++iter) count++; |
182 | 20 | return count; | |
183 | }; | ||
184 | |||
185 | { // activate a single inactive tile | ||
186 | 2 | FloatTree tree; | |
187 | const FloatTree::RootNodeType& root = tree.root(); | ||
188 | |||
189 | // add a root node tile | ||
190 |
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1 | tree.addTile(/*level=*/3, Coord(0), 1.0f, false); |
191 | |||
192 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(1)); |
193 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(0)); |
194 |
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1 | tools::activate(tree, 1.0f); |
195 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(0)); |
196 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(1)); |
197 | } | ||
198 | |||
199 | { // activate a single inactive tile with tolerance | ||
200 | 2 | FloatTree tree; | |
201 | const FloatTree::RootNodeType& root = tree.root(); | ||
202 | |||
203 | // add a root node tile | ||
204 |
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1 | tree.addTile(/*level=*/3, Coord(0), 1.0f + 1e-4f, false); |
205 | |||
206 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(1)); |
207 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(0)); |
208 |
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1 | tools::activate(tree, 1.0f); |
209 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(1)); |
210 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(0)); |
211 |
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1 | tools::activate(tree, 1.0f, 1e-6f); |
212 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(1)); |
213 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(0)); |
214 |
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1 | tools::activate(tree, 1.0f, 1e-3f); |
215 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(0)); |
216 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(1)); |
217 | } | ||
218 | |||
219 | { // activate a single inactive tile from an internal node | ||
220 | 2 | FloatTree tree; | |
221 | const FloatTree::RootNodeType& root = tree.root(); | ||
222 | |||
223 | // add an internal node tile | ||
224 |
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1 | tree.addTile(/*level=*/1, Coord(0), 1.0f, false); |
225 | |||
226 | 1 | const auto& child = *(root.cbeginChildOn()->cbeginChildOn()); | |
227 | |||
228 |
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1 | EXPECT_EQ(getInactiveTiles(child), Index(4096)); |
229 |
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1 | EXPECT_EQ(getActiveTiles(child), Index(0)); |
230 |
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1 | tools::activate(tree, 1.0f); |
231 |
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1 | EXPECT_EQ(getInactiveTiles(child), Index(4095)); |
232 |
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1 | EXPECT_EQ(getActiveTiles(child), Index(1)); |
233 | } | ||
234 | |||
235 | { // activate a single inactive tile in a Vec3s | ||
236 | 2 | Vec3STree tree; | |
237 | const Vec3STree::RootNodeType& root = tree.root(); | ||
238 | |||
239 | // add a root node tile | ||
240 | 1 | tree.addTile(/*level=*/3, Coord(0), Vec3s(1), false); | |
241 | |||
242 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(1)); |
243 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(0)); |
244 |
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1 | tools::activate(tree, Vec3s(1)); |
245 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(0)); |
246 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(1)); |
247 | } | ||
248 | 1 | } | |
249 | |||
250 |
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1 | TEST_F(TestActivate, testDeactivateLeafValues) |
251 | { | ||
252 | using namespace openvdb; | ||
253 | |||
254 | { // deactivate leaf with a single active voxel | ||
255 | 2 | FloatTree tree; | |
256 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
257 |
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1 | EXPECT_TRUE(leaf->isEmpty()); |
258 | |||
259 | // all values are 0.0f so deactivate with value = 1.0f is a noop | ||
260 | |||
261 |
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1 | tools::deactivate(tree, 1.0f); |
262 |
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1 | EXPECT_TRUE(leaf->isEmpty()); |
263 | |||
264 | // set leaf[0] to 1.0f and deactivate this one voxel | ||
265 | |||
266 |
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1 | leaf->setValueOn(0, 1.0f); |
267 |
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1 | tools::deactivate(tree, 1.0f); |
268 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
269 | } | ||
270 | |||
271 | { // deactivate leaf with a single active voxel within the tolerance | ||
272 | 2 | FloatTree tree; | |
273 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
274 | |||
275 | // set leaf[0] to a small tolerance above 1.0f | ||
276 | |||
277 |
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1 | leaf->setValueOn(0, 1.0f + 1e-4f); |
278 |
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1 | tools::deactivate(tree, 1.0f); // default tolerance is zero |
279 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(1)); |
280 | |||
281 | // deactivate using explicit tolerance | ||
282 | |||
283 |
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1 | tools::deactivate(tree, 1.0f, 1e-6f); // tolerance is too small |
284 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(1)); |
285 |
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1 | tools::deactivate(tree, 1.0f, 1e-3f); // tolerance is now large enough |
286 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
287 | } | ||
288 | |||
289 | { // deactivate leaf with a single active voxel with 0.1f value | ||
290 | 2 | FloatTree tree; | |
291 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
292 | |||
293 | // set leaf[0] to 0.1f (which cannot be represented exactly in floating-point) | ||
294 | |||
295 |
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1 | leaf->setValueOn(0, 0.1f); |
296 |
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1 | tools::deactivate(tree, 0.1f); // default tolerance is zero |
297 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
298 | } | ||
299 | |||
300 | { // deactivate leaf with a few active and inactive voxels | ||
301 | 2 | FloatTree tree; | |
302 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
303 | |||
304 |
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1 | leaf->setValueOff(0, 1.0f); |
305 |
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1 | leaf->setValueOff(1, 3.0f); |
306 |
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1 | leaf->setValueOff(2, -3.0f); |
307 |
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1 | leaf->setValueOn(3, 1.0f); |
308 |
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1 | leaf->setValueOn(4, 3.0f); |
309 |
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1 | leaf->setValueOn(5, -3.0f); |
310 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(3)); |
311 |
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1 | tools::deactivate(tree, 1.0f); |
312 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
313 | } | ||
314 | |||
315 | { // deactivate an integer leaf | ||
316 | 2 | Int32Tree tree; | |
317 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
318 | |||
319 |
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1 | leaf->setValueOn(0, 10); |
320 |
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1 | leaf->setValueOn(1, 9); |
321 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
322 |
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1 | tools::deactivate(tree, 9); // default tolerance is zero |
323 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(1)); |
324 |
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1 | tools::deactivate(tree, 9, /*tolerance=*/2); |
325 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
326 | } | ||
327 | |||
328 | { // deactivate a Vec3s leaf | ||
329 | 2 | Vec3STree tree; | |
330 |
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1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); |
331 | |||
332 |
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1 | leaf->setValueOn(0, Vec3s(10)); |
333 | 1 | leaf->setValueOn(1, Vec3s(2, 3, 4)); | |
334 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
335 |
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1 | tools::deactivate(tree, Vec3s(2, 3, 5)); // default tolerance is zero |
336 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
337 |
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1 | tools::deactivate(tree, Vec3s(2, 3, 5), /*tolerance=*/Vec3s(0, 0, 2)); |
338 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(1)); |
339 |
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1 | tools::deactivate(tree, Vec3s(10), Vec3s(0.1f)); |
340 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
341 | } | ||
342 | |||
343 | { // deactivate a mask leaf | ||
344 | 2 | MaskTree tree; | |
345 | 1 | auto* leaf = tree.touchLeaf(openvdb::Coord(0)); | |
346 | |||
347 | leaf->setValueOnly(0, true); | ||
348 | leaf->setValueOnly(1, true); | ||
349 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
350 |
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1 | tools::deactivate(tree, false); // noop |
351 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(2)); |
352 |
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1 | tools::deactivate(tree, true); // all active values become inactive |
353 |
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1 | EXPECT_EQ(leaf->onVoxelCount(), Index64(0)); |
354 | } | ||
355 | 1 | } | |
356 | |||
357 |
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1 | TEST_F(TestActivate, testDeactivateTiles) |
358 | { | ||
359 | using namespace openvdb; | ||
360 | |||
361 | 20 | auto getActiveTiles = [](const auto& node) -> Index | |
362 | { | ||
363 | Index count(0); | ||
364 |
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48 | for (auto iter = node.cbeginValueOn(); iter; ++iter) count++; |
365 | 20 | return count; | |
366 | }; | ||
367 | |||
368 | 20 | auto getInactiveTiles = [](const auto& node) -> Index | |
369 | { | ||
370 | Index count(0); | ||
371 |
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16424 | for (auto iter = node.cbeginValueOff(); iter; ++iter) count++; |
372 | 20 | return count; | |
373 | }; | ||
374 | |||
375 | { // deactivate a single active tile | ||
376 | 2 | FloatTree tree; | |
377 | const FloatTree::RootNodeType& root = tree.root(); | ||
378 | |||
379 | // add a root node tile | ||
380 |
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1 | tree.addTile(/*level=*/3, Coord(0), 1.0f, true); |
381 | |||
382 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(0)); |
383 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(1)); |
384 |
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1 | tools::deactivate(tree, 1.0f); |
385 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(1)); |
386 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(0)); |
387 | } | ||
388 | |||
389 | { // deactivate a single active tile with tolerance | ||
390 | 2 | FloatTree tree; | |
391 | const FloatTree::RootNodeType& root = tree.root(); | ||
392 | |||
393 | // add a root node tile | ||
394 |
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1 | tree.addTile(/*level=*/3, Coord(0), 1.0f + 1e-4f, true); |
395 | |||
396 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(0)); |
397 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(1)); |
398 |
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1 | tools::deactivate(tree, 1.0f); |
399 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(0)); |
400 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(1)); |
401 |
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1 | tools::deactivate(tree, 1.0f, 1e-6f); |
402 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(0)); |
403 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(1)); |
404 |
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1 | tools::deactivate(tree, 1.0f, 1e-3f); |
405 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(1)); |
406 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(0)); |
407 | } | ||
408 | |||
409 | { // deactivate a single active tile from an internal node | ||
410 | 2 | FloatTree tree; | |
411 | const FloatTree::RootNodeType& root = tree.root(); | ||
412 | |||
413 | // add an internal node tile | ||
414 |
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1 | tree.addTile(/*level=*/1, Coord(0), 1.0f, true); |
415 | |||
416 | 1 | const auto& child = *(root.cbeginChildOn()->cbeginChildOn()); | |
417 | |||
418 |
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1 | EXPECT_EQ(getInactiveTiles(child), Index(4095)); |
419 |
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1 | EXPECT_EQ(getActiveTiles(child), Index(1)); |
420 |
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1 | tools::deactivate(tree, 1.0f); |
421 |
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1 | EXPECT_EQ(getInactiveTiles(child), Index(4096)); |
422 |
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1 | EXPECT_EQ(getActiveTiles(child), Index(0)); |
423 | } | ||
424 | |||
425 | { // deactivate a single active tile in a Vec3s | ||
426 | 2 | Vec3STree tree; | |
427 | const Vec3STree::RootNodeType& root = tree.root(); | ||
428 | |||
429 | // add a root node tile | ||
430 | 1 | tree.addTile(/*level=*/3, Coord(0), Vec3s(1), true); | |
431 | |||
432 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(0)); |
433 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(1)); |
434 |
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1 | tools::deactivate(tree, Vec3s(1)); |
435 |
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1 | EXPECT_EQ(getInactiveTiles(root), Index(1)); |
436 |
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1 | EXPECT_EQ(getActiveTiles(root), Index(0)); |
437 | } | ||
438 | 1 | } | |
439 |