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1 | // Copyright Contributors to the OpenVDB Project | ||
2 | // SPDX-License-Identifier: MPL-2.0 | ||
3 | // | ||
4 | /// @file DDA.h | ||
5 | /// | ||
6 | /// @author Ken Museth | ||
7 | /// | ||
8 | /// @brief Digital Differential Analyzers specialized for VDB. | ||
9 | |||
10 | #ifndef OPENVDB_MATH_DDA_HAS_BEEN_INCLUDED | ||
11 | #define OPENVDB_MATH_DDA_HAS_BEEN_INCLUDED | ||
12 | |||
13 | #include "Coord.h" | ||
14 | #include "Math.h" | ||
15 | #include "Vec3.h" | ||
16 | #include <openvdb/Types.h> | ||
17 | #include <iostream> // for std::ostream | ||
18 | #include <limits> // for std::numeric_limits<Type>::max() | ||
19 | |||
20 | namespace openvdb { | ||
21 | OPENVDB_USE_VERSION_NAMESPACE | ||
22 | namespace OPENVDB_VERSION_NAME { | ||
23 | namespace math { | ||
24 | |||
25 | /// @brief A Digital Differential Analyzer specialized for OpenVDB grids | ||
26 | /// @note Conceptually similar to Bresenham's line algorithm applied | ||
27 | /// to a 3D Ray intersecting OpenVDB nodes or voxels. Log2Dim = 0 | ||
28 | /// corresponds to a voxel and Log2Dim a tree node of size 2^Log2Dim. | ||
29 | /// | ||
30 | /// @note The Ray template class is expected to have the following | ||
31 | /// methods: test(time), t0(), t1(), invDir(), and operator()(time). | ||
32 | /// See the example Ray class above for their definition. | ||
33 | template<typename RayT, Index Log2Dim = 0> | ||
34 | class DDA | ||
35 | { | ||
36 | public: | ||
37 | using RealType = typename RayT::RealType; | ||
38 | using RealT = RealType; | ||
39 | using Vec3Type = typename RayT::Vec3Type; | ||
40 | using Vec3T = Vec3Type; | ||
41 | |||
42 | /// @brief uninitialized constructor | ||
43 | 122 | DDA() {} | |
44 | |||
45 | 1585747 | DDA(const RayT& ray) { this->init(ray); } | |
46 | |||
47 | DDA(const RayT& ray, RealT startTime) { this->init(ray, startTime); } | ||
48 | |||
49 | DDA(const RayT& ray, RealT startTime, RealT maxTime) { this->init(ray, startTime, maxTime); } | ||
50 | |||
51 | 5336366 | inline void init(const RayT& ray, RealT startTime, RealT maxTime) | |
52 | { | ||
53 |
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5336366 | assert(startTime <= maxTime); |
54 | static const int DIM = 1 << Log2Dim; | ||
55 | 5336366 | mT0 = startTime; | |
56 | 5336366 | mT1 = maxTime; | |
57 | 5336366 | const Vec3T &pos = ray(mT0), &dir = ray.dir(), &inv = ray.invDir(); | |
58 | 5336366 | mVoxel = Coord::floor(pos) & (~(DIM-1)); | |
59 |
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21345464 | for (int axis = 0; axis < 3; ++axis) { |
60 |
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16009098 | if (math::isZero(dir[axis])) {//handles dir = +/- 0 |
61 |
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10672692 | mStep[axis] = 0;//dummy value |
62 | 10672692 | mNext[axis] = std::numeric_limits<RealT>::max();//i.e. disabled! | |
63 | 10672692 | mDelta[axis] = std::numeric_limits<RealT>::max();//dummy value | |
64 |
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5336406 | } else if (inv[axis] > 0) { |
65 |
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5336304 | mStep[axis] = DIM; |
66 | 5336304 | mNext[axis] = mT0 + (mVoxel[axis] + DIM - pos[axis]) * inv[axis]; | |
67 | 5336304 | mDelta[axis] = mStep[axis] * inv[axis]; | |
68 | } else { | ||
69 |
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102 | mStep[axis] = -DIM; |
70 | 102 | mNext[axis] = mT0 + (mVoxel[axis] - pos[axis]) * inv[axis]; | |
71 | 102 | mDelta[axis] = mStep[axis] * inv[axis]; | |
72 | } | ||
73 | } | ||
74 | 5336366 | } | |
75 | |||
76 | 2668183 | inline void init(const RayT& ray) { this->init(ray, ray.t0(), ray.t1()); } | |
77 | |||
78 | inline void init(const RayT& ray, RealT startTime) { this->init(ray, startTime, ray.t1()); } | ||
79 | |||
80 | /// @brief Increment the voxel index to next intersected voxel or node | ||
81 | /// and returns true if the step in time does not exceed maxTime. | ||
82 | 22264409 | inline bool step() | |
83 | { | ||
84 |
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22264409 | const int stepAxis = static_cast<int>(math::MinIndex(mNext)); |
85 | 22264409 | mT0 = mNext[stepAxis]; | |
86 | 22264409 | mNext[stepAxis] += mDelta[stepAxis]; | |
87 |
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22264409 | mVoxel[stepAxis] += mStep[stepAxis]; |
88 | 22264409 | return mT0 <= mT1; | |
89 | } | ||
90 | |||
91 | /// @brief Return the index coordinates of the next node or voxel | ||
92 | /// intersected by the ray. If Log2Dim = 0 the return value is the | ||
93 | /// actual signed coordinate of the voxel, else it is the origin | ||
94 | /// of the corresponding VDB tree node or tile. | ||
95 | /// @note Incurs no computational overhead. | ||
96 |
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1285174 | inline const Coord& voxel() const { return mVoxel; } |
97 | |||
98 | /// @brief Return the time (parameterized along the Ray) of the | ||
99 | /// first hit of a tree node of size 2^Log2Dim. | ||
100 | /// @details This value is initialized to startTime or ray.t0() | ||
101 | /// depending on the constructor used. | ||
102 | /// @note Incurs no computational overhead. | ||
103 |
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1822707 | inline RealType time() const { return mT0; } |
104 | |||
105 | /// @brief Return the maximum time (parameterized along the Ray). | ||
106 | 11 | inline RealType maxTime() const { return mT1; } | |
107 | |||
108 | /// @brief Return the time (parameterized along the Ray) of the | ||
109 | /// second (i.e. next) hit of a tree node of size 2^Log2Dim. | ||
110 | /// @note Incurs a (small) computational overhead. | ||
111 |
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8852071 | inline RealType next() const { return math::Min(mT1, mNext[0], mNext[1], mNext[2]); } |
112 | |||
113 | /// @brief Print information about this DDA for debugging. | ||
114 | /// @param os a stream to which to write textual information. | ||
115 | void print(std::ostream& os = std::cout) const | ||
116 | { | ||
117 | os << "Dim=" << (1<<Log2Dim) << " time=" << mT0 << " next()=" | ||
118 | << this->next() << " voxel=" << mVoxel << " next=" << mNext | ||
119 | << " delta=" << mDelta << " step=" << mStep << std::endl; | ||
120 | } | ||
121 | |||
122 | private: | ||
123 | RealT mT0, mT1; | ||
124 | Coord mVoxel, mStep; | ||
125 | Vec3T mDelta, mNext; | ||
126 | }; // class DDA | ||
127 | |||
128 | /// @brief Output streaming of the Ray class. | ||
129 | /// @note Primarily intended for debugging. | ||
130 | template<typename RayT, Index Log2Dim> | ||
131 | inline std::ostream& operator<<(std::ostream& os, const DDA<RayT, Log2Dim>& dda) | ||
132 | { | ||
133 | os << "Dim=" << (1<<Log2Dim) << " time=" << dda.time() | ||
134 | << " next()=" << dda.next() << " voxel=" << dda.voxel(); | ||
135 | return os; | ||
136 | } | ||
137 | |||
138 | /////////////////////////////////////////// LevelSetHDDA //////////////////////////////////////////// | ||
139 | |||
140 | |||
141 | /// @brief Helper class that implements Hierarchical Digital Differential Analyzers | ||
142 | /// and is specialized for ray intersections with level sets | ||
143 | template<typename TreeT, int NodeLevel> | ||
144 | struct LevelSetHDDA | ||
145 | { | ||
146 | using ChainT = typename TreeT::RootNodeType::NodeChainType; | ||
147 | using NodeT = typename ChainT::template Get<NodeLevel>; | ||
148 | |||
149 | template <typename TesterT> | ||
150 | 2096788 | static bool test(TesterT& tester) | |
151 | { | ||
152 | math::DDA<typename TesterT::RayT, NodeT::TOTAL> dda(tester.ray()); | ||
153 |
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14104950 | do { |
154 |
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15340146 | if (tester.template hasNode<NodeT>(dda.voxel())) { |
155 | tester.setRange(dda.time(), dda.next()); | ||
156 |
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2638920 | if (LevelSetHDDA<TreeT, NodeLevel-1>::test(tester)) return true; |
157 | } | ||
158 | } while(dda.step()); | ||
159 | return false; | ||
160 | } | ||
161 | }; | ||
162 | |||
163 | /// @brief Specialization of Hierarchical Digital Differential Analyzer | ||
164 | /// class that intersects a ray against the voxels of a level set | ||
165 | template<typename TreeT> | ||
166 | struct LevelSetHDDA<TreeT, -1> | ||
167 | { | ||
168 | template <typename TesterT> | ||
169 | 537330 | static bool test(TesterT& tester) | |
170 | { | ||
171 | math::DDA<typename TesterT::RayT, 0> dda(tester.ray()); | ||
172 | tester.init(dda.time()); | ||
173 |
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3642810 | do { if (tester(dda.voxel(), dda.next())) return true; } while(dda.step()); |
174 | return false; | ||
175 | } | ||
176 | }; | ||
177 | |||
178 | //////////////////////////////////////////// VolumeHDDA ///////////////////////////////////////////// | ||
179 | |||
180 | /// @brief Helper class that implements Hierarchical Digital Differential Analyzers | ||
181 | /// for ray intersections against a generic volume. | ||
182 | /// | ||
183 | /// @details The template argument ChildNodeLevel specifies the entry | ||
184 | /// upper node level used for the hierarchical ray-marching. The final | ||
185 | /// lowest level is always the leaf node level, i.e. not the voxel level! | ||
186 | template <typename TreeT, typename RayT, int ChildNodeLevel> | ||
187 | class VolumeHDDA | ||
188 | { | ||
189 | public: | ||
190 | |||
191 | using ChainT = typename TreeT::RootNodeType::NodeChainType; | ||
192 | using NodeT = typename ChainT::template Get<ChildNodeLevel>; | ||
193 | using TimeSpanT = typename RayT::TimeSpan; | ||
194 | |||
195 | 13 | VolumeHDDA() {} | |
196 | |||
197 | template <typename AccessorT> | ||
198 |
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22 | TimeSpanT march(RayT& ray, AccessorT &acc) |
199 | { | ||
200 | TimeSpanT t(-1, -1); | ||
201 |
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22 | if (ray.valid()) this->march(ray, acc, t); |
202 | 22 | return t; | |
203 | } | ||
204 | |||
205 | /// ListType is a list of RayType::TimeSpan and is required to | ||
206 | /// have the two methods: clear() and push_back(). Thus, it could | ||
207 | /// be std::vector<typename RayType::TimeSpan> or | ||
208 | /// std::deque<typename RayType::TimeSpan>. | ||
209 | template <typename AccessorT, typename ListT> | ||
210 |
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4 | void hits(RayT& ray, AccessorT &acc, ListT& times) |
211 | { | ||
212 | TimeSpanT t(-1,-1); | ||
213 | 2 | times.clear(); | |
214 | 4 | this->hits(ray, acc, times, t); | |
215 |
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4 | if (t.valid()) times.push_back(t); |
216 | 4 | } | |
217 | |||
218 | private: | ||
219 | |||
220 | friend class VolumeHDDA<TreeT, RayT, ChildNodeLevel+1>; | ||
221 | |||
222 | template <typename AccessorT> | ||
223 | 60 | bool march(RayT& ray, AccessorT &acc, TimeSpanT& t) | |
224 | { | ||
225 | 60 | mDDA.init(ray); | |
226 |
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26 | do { |
227 |
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78 | if (acc.template probeConstNode<NodeT>(mDDA.voxel()) != nullptr) {//child node |
228 | ray.setTimes(mDDA.time(), mDDA.next()); | ||
229 |
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74 | if (mHDDA.march(ray, acc, t)) return true;//terminate |
230 |
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4 | } else if (acc.isValueOn(mDDA.voxel())) {//hit an active tile |
231 | ✗ | if (t.t0<0) t.t0 = mDDA.time();//this is the first hit so set t0 | |
232 |
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4 | } else if (t.t0>=0) {//hit an inactive tile after hitting active values |
233 | ✗ | t.t1 = mDDA.time();//set end of active ray segment | |
234 | ✗ | if (t.valid()) return true;//terminate | |
235 | t.set(-1, -1);//reset to an empty and invalid time-span | ||
236 | } | ||
237 | } while (mDDA.step()); | ||
238 |
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8 | if (t.t0>=0) t.t1 = mDDA.maxTime(); |
239 | return false; | ||
240 | } | ||
241 | |||
242 | /// ListType is a list of RayType::TimeSpan and is required to | ||
243 | /// have the two methods: clear() and push_back(). Thus, it could | ||
244 | /// be std::vector<typename RayType::TimeSpan> or | ||
245 | /// std::deque<typename RayType::TimeSpan>. | ||
246 | template <typename AccessorT, typename ListT> | ||
247 | 8 | void hits(RayT& ray, AccessorT &acc, ListT& times, TimeSpanT& t) | |
248 | { | ||
249 | 8 | mDDA.init(ray); | |
250 |
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8 | do { |
251 |
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8 | if (acc.template probeConstNode<NodeT>(mDDA.voxel()) != nullptr) {//child node |
252 | ray.setTimes(mDDA.time(), mDDA.next()); | ||
253 | 8 | mHDDA.hits(ray, acc, times, t); | |
254 | ✗ | } else if (acc.isValueOn(mDDA.voxel())) {//hit an active tile | |
255 | ✗ | if (t.t0<0) t.t0 = mDDA.time();//this is the first hit so set t0 | |
256 | ✗ | } else if (t.t0>=0) {//hit an inactive tile after hitting active values | |
257 | ✗ | t.t1 = mDDA.time();//set end of active ray segment | |
258 | ✗ | if (t.valid()) times.push_back(t); | |
259 | t.set(-1,-1);//reset to an empty and invalid time-span | ||
260 | } | ||
261 | } while (mDDA.step()); | ||
262 |
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8 | if (t.t0>=0) t.t1 = mDDA.maxTime(); |
263 | 8 | } | |
264 | |||
265 | math::DDA<RayT, NodeT::TOTAL> mDDA; | ||
266 | VolumeHDDA<TreeT, RayT, ChildNodeLevel-1> mHDDA; | ||
267 | }; | ||
268 | |||
269 | /// @brief Specialization of Hierarchical Digital Differential Analyzer | ||
270 | /// class that intersects against the leafs or tiles of a generic volume. | ||
271 | template <typename TreeT, typename RayT> | ||
272 | class VolumeHDDA<TreeT, RayT, 0> | ||
273 | { | ||
274 | public: | ||
275 | |||
276 | using LeafT = typename TreeT::LeafNodeType; | ||
277 | using TimeSpanT = typename RayT::TimeSpan; | ||
278 | |||
279 | VolumeHDDA() {} | ||
280 | |||
281 | template <typename AccessorT> | ||
282 | TimeSpanT march(RayT& ray, AccessorT &acc) | ||
283 | { | ||
284 | TimeSpanT t(-1, -1); | ||
285 | if (ray.valid()) this->march(ray, acc, t); | ||
286 | return t; | ||
287 | } | ||
288 | |||
289 | template <typename AccessorT, typename ListT> | ||
290 | void hits(RayT& ray, AccessorT &acc, ListT& times) | ||
291 | { | ||
292 | TimeSpanT t(-1,-1); | ||
293 | times.clear(); | ||
294 | this->hits(ray, acc, times, t); | ||
295 | if (t.valid()) times.push_back(t); | ||
296 | } | ||
297 | |||
298 | private: | ||
299 | |||
300 | friend class VolumeHDDA<TreeT, RayT, 1>; | ||
301 | |||
302 | template <typename AccessorT> | ||
303 | 21 | bool march(RayT& ray, AccessorT &acc, TimeSpanT& t) | |
304 | { | ||
305 | 21 | mDDA.init(ray); | |
306 |
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43 | do { |
307 |
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56 | if (acc.template probeConstNode<LeafT>(mDDA.voxel()) || |
308 | acc.isValueOn(mDDA.voxel())) {//hit a leaf or an active tile | ||
309 |
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37 | if (t.t0<0) t.t0 = mDDA.time();//this is the first hit |
310 |
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19 | } else if (t.t0>=0) {//hit an inactive tile after hitting active values |
311 |
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13 | t.t1 = mDDA.time();//set end of active ray segment |
312 |
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13 | if (t.valid()) return true;//terminate |
313 | t.set(-1, -1);//reset to an empty and invalid time-span | ||
314 | } | ||
315 | } while (mDDA.step()); | ||
316 |
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8 | if (t.t0>=0) t.t1 = mDDA.maxTime(); |
317 | return false; | ||
318 | } | ||
319 | |||
320 | template <typename AccessorT, typename ListT> | ||
321 | 4 | void hits(RayT& ray, AccessorT &acc, ListT& times, TimeSpanT& t) | |
322 | { | ||
323 | 4 | mDDA.init(ray); | |
324 |
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24 | do { |
325 |
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24 | if (acc.template probeConstNode<LeafT>(mDDA.voxel()) || |
326 | acc.isValueOn(mDDA.voxel())) {//hit a leaf or an active tile | ||
327 |
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16 | if (t.t0<0) t.t0 = mDDA.time();//this is the first hit |
328 |
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8 | } else if (t.t0>=0) {//hit an inactive tile after hitting active values |
329 |
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8 | t.t1 = mDDA.time();//set end of active ray segment |
330 |
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8 | if (t.valid()) times.push_back(t); |
331 | t.set(-1, -1);//reset to an empty and invalid time-span | ||
332 | } | ||
333 | } while (mDDA.step()); | ||
334 |
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4 | if (t.t0>=0) t.t1 = mDDA.maxTime(); |
335 | 4 | } | |
336 | math::DDA<RayT, LeafT::TOTAL> mDDA; | ||
337 | }; | ||
338 | |||
339 | } // namespace math | ||
340 | } // namespace OPENVDB_VERSION_NAME | ||
341 | } // namespace openvdb | ||
342 | |||
343 | #endif // OPENVDB_MATH_DDA_HAS_BEEN_INCLUDED | ||
344 |